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- Mon Oct 15, 2018 12:11 am
- Forum: Support and Development
- Topic: Limiting FPS by modifying love.run()
- Replies: 1
- Views: 1919
Limiting FPS by modifying love.run()
I'm playing around with deliberately trying to limit the FPS of my game. I've modified love.run to do this, using an accumulator and updating every 1/30th of a second. I believe this should only draw to the screen once every 1/30th of a second, approximately. ... if love.timer then dt = love.timer.s...