Search found 5 matches

by LuaCre
Wed Dec 05, 2018 11:02 pm
Forum: Support and Development
Topic: Making a library, not quite there yet [HitBoxes]
Replies: 1
Views: 645

Making a library, not quite there yet [HitBoxes]

Hey, I need help, I have this library for object collision, right now it makes Boxes with a function Boxes have these properties x = x position x2 = max X position (x + width) same with y, and v, what the object is "Grass" , "Barrier" I have a function that tries to return if 2 boxes are colliding, ...
by LuaCre
Tue Dec 04, 2018 7:47 am
Forum: Support and Development
Topic: Memory Usage and Garbage Collection?
Replies: 6
Views: 1121

Re: Memory Usage and Garbage Collection?

Well, you were correct, I changed the display and in the process actually made it simpler, and now it seems to even itself out with the garbage collection cycle. Thank you
by LuaCre
Tue Dec 04, 2018 7:16 am
Forum: Support and Development
Topic: Memory Usage and Garbage Collection?
Replies: 6
Views: 1121

Re: Memory Usage and Garbage Collection?

I cant find any solid tutorials with it, I appreciate you finding where the problem is at , saves me loads of trouble, but where would I figure out a proper way to debug the HC implementation?
by LuaCre
Tue Dec 04, 2018 4:36 am
Forum: Support and Development
Topic: Memory Usage and Garbage Collection?
Replies: 6
Views: 1121

Re: Memory Usage and Garbage Collection?

I installed the latest version of love, so its likely on my end, how do I write my code for safe garbage collection? Also, I did let it run until it indeed crashed, with garbage collection in love.update , So I know its a leak on my end But I dont know how to find where it would be What it looks lik...
by LuaCre
Mon Dec 03, 2018 11:27 am
Forum: Support and Development
Topic: Memory Usage and Garbage Collection?
Replies: 6
Views: 1121

Memory Usage and Garbage Collection?

I have a 2D game Im working on, nothing too major Has a player, the player can move Has map generation, 10x10 maps on a 1200x800 screen , Has display control for switching maps Has collidable objects in the map generation, with functioning collision Press H to switch Maps Press J to show / hide Hitb...