Search found 174 matches

by Andlac028
Sat Jun 17, 2023 6:23 am
Forum: Support and Development
Topic: File wont save [SLOVED]
Replies: 15
Views: 10353

Re: File wont save

What is the content of game.txt? Can you add also print for it?
by Andlac028
Wed Jun 14, 2023 6:09 am
Forum: Support and Development
Topic: File manager with a slab window
Replies: 5
Views: 2689

Re: File manager with a slab window

I have no experience with slab (maybe someone can help you more), but basically create some buttons, when clicked reload, reload files list by love.filesystem.getDirectoryItems, and put it into table or list or something like this in slab, and clicking open file just get name of selected file and op...
by Andlac028
Tue Jun 13, 2023 4:53 pm
Forum: General
Topic: What project (assets) convention do you use?
Replies: 1
Views: 1603

Re: What project (assets) convention do you use?

I kind of use all. I do not put everything into table, but group similar things into table (like everything for state, etc). If there would be a lot of things, I divide it into several files, for example one file has everything with states and manages everything when required (so then it looks like ...
by Andlac028
Mon Jun 12, 2023 8:36 pm
Forum: Support and Development
Topic: File manager with a slab window
Replies: 5
Views: 2689

Re: File manager with a slab window

And what do you want to help with - how to list files, or how to build ui?
by Andlac028
Mon Jun 12, 2023 12:30 pm
Forum: Support and Development
Topic: Help with filesystem [SOLVED]
Replies: 3
Views: 2634

Re: Help with filesystem

Either use lua io module (io.read, io.write, io.open, however this can break os compatibility), or try to bypass loves filesystem restrictions with ffi (there is some library for it, but I forgot its name), or wait for 12.0 (or use development version), which includes new filesystem functions for mo...
by Andlac028
Sun Jun 11, 2023 8:21 pm
Forum: Libraries and Tools
Topic: TÖVE display large svg issue [SOLVED]
Replies: 2
Views: 2175

Re: TÖVE display large svg issue

I didn’t saw the file in Inkscape, but I think 312kB is really big for svg. Aren’t there many unnecesarry nodes (very likely when using exported paths from png)? Try to simplify it with Inkscape’s path simplify (or how it’s called) or use some kind of online svg minimizers to simplify paths a bit.
by Andlac028
Sun Jun 11, 2023 8:10 pm
Forum: Support and Development
Topic: Half Circle like the letter C
Replies: 1
Views: 2097

Re: Half Circle like the letter C

Take a look at love.graphics.arc, you need line drawmode and open arcmode. The first example draws halfcircle, just modify angles to suit your needs. (angles are in radians, you can use math.deg and math.rad to concert between degrees and radius, but basically 180 degrees = math.pi radians)
by Andlac028
Sun Jun 11, 2023 6:35 pm
Forum: Support and Development
Topic: File manager with a slab window
Replies: 5
Views: 2689

Re: File manager with a slab window

In a specific folder means in some folder somewhere at disk, or some folder inside love game folder or love data folder?
by Andlac028
Fri Jun 02, 2023 11:48 am
Forum: Support and Development
Topic: Is there a better way to add gravity to my game?
Replies: 3
Views: 863

Re: Is there a better way to add gravity to my game?

If you want easier solution than implementing whole physics, you can take a look at love.physics module
by Andlac028
Thu May 25, 2023 11:54 am
Forum: Support and Development
Topic: how can i access x and y love.touch.getPosition variables?
Replies: 6
Views: 1602

Re: how can i access x and y love.touch.getPosition variables?

Mouse always have some position, touch can appear and disappear. Just initialize it to some position, like center of the windows. What else you want to initialize it to?