Search found 174 matches
- Tue May 02, 2023 1:11 pm
- Forum: Support and Development
- Topic: How to force rotation in Android
- Replies: 9
- Views: 11714
Re: How to force rotation in Android
There was discuttion recently, I think you can change it in manifest, forcing display orientation to landscape and then compile love-android
- Sat Apr 29, 2023 1:59 pm
- Forum: Support and Development
- Topic: Newbie help with ipairs
- Replies: 5
- Views: 1077
Re: Newbie help with ipairs
Just remove the do after then in if condition
- Sat Apr 29, 2023 1:57 pm
- Forum: Support and Development
- Topic: android build from source
- Replies: 3
- Views: 2065
Re: android build from source
Some gradle build process is running in background, kill it using task manager
- Wed Apr 26, 2023 7:49 pm
- Forum: Support and Development
- Topic: Image 2 GPU Error
- Replies: 5
- Views: 851
Re: Image 2 GPU Error
If you are interested in compute shaders, I recommend you to look at development version of love here, where I saw some commits implementing compute shaders.
- Tue Apr 25, 2023 5:53 pm
- Forum: Support and Development
- Topic: Writing stuff in separate files
- Replies: 14
- Views: 1789
Re: Writing stuff in separate files
Hmm I think I'm still misunderstanding something, because I have this thing in my love.load now in main.lua objects = require 'objects' player=objects.Player:new([... params...) then there is objects.lua local objects={} Player={} function objects:Player:new([...params...]) ... end If I run this, L...
- Tue Apr 25, 2023 11:54 am
- Forum: Support and Development
- Topic: Writing stuff in separate files
- Replies: 14
- Views: 1789
Re: Writing stuff in separate files
Basically, modify your graphics.lua to return table, like: local graphics = {} function graphics.doSomething(a, b) -- your logic here end -- maybe more functions return graphics Then you can just do what you have in main.lua (note that if graphics.lua is not in same directory as main.lua (for exampl...
- Sat Apr 22, 2023 3:51 pm
- Forum: Support and Development
- Topic: Is LOVE limited to how much hardware it can use?
- Replies: 5
- Views: 1733
Re: Is LOVE limited to how much hardware it can use?
Actually some great features are being developed in love 12.0, like compute shaders. Take a look at love repo at github, if you are interested in testing it. (However development version may contain bugs and change features / functions / …, so use at your own risk)
- Sat Apr 22, 2023 8:28 am
- Forum: Support and Development
- Topic: REQUESTING HELP - Posting Rules
- Replies: 40
- Views: 570224
Re: REQUESTING HELP - Posting Rules
Please post this to new thread (in support and development subforum). This post is discussion about posting rules.
You can also use code tags:
[code]your code here[/code]
to pretty print your code in post and make it more readeable.
You can also use code tags:
[code]your code here[/code]
to pretty print your code in post and make it more readeable.
- Sun Apr 09, 2023 7:18 pm
- Forum: Support and Development
- Topic: How to delete a body ???
- Replies: 3
- Views: 1039
Re: How to delete a body ???
Please post full error message. Also make sure to call it only once for that body
- Tue Apr 04, 2023 2:33 pm
- Forum: General
- Topic: LÖVE 11.4 - out now!
- Replies: 51
- Views: 249607
Re: LÖVE 11.4 - out now!
Also make sure to pass path to directory containing main.lua, not path to main.lua file itself