Search found 174 matches

by Andlac028
Tue May 02, 2023 1:11 pm
Forum: Support and Development
Topic: How to force rotation in Android
Replies: 9
Views: 11714

Re: How to force rotation in Android

There was discuttion recently, I think you can change it in manifest, forcing display orientation to landscape and then compile love-android
by Andlac028
Sat Apr 29, 2023 1:59 pm
Forum: Support and Development
Topic: Newbie help with ipairs
Replies: 5
Views: 1077

Re: Newbie help with ipairs

Just remove the do after then in if condition
by Andlac028
Sat Apr 29, 2023 1:57 pm
Forum: Support and Development
Topic: android build from source
Replies: 3
Views: 2065

Re: android build from source

Some gradle build process is running in background, kill it using task manager
by Andlac028
Wed Apr 26, 2023 7:49 pm
Forum: Support and Development
Topic: Image 2 GPU Error
Replies: 5
Views: 851

Re: Image 2 GPU Error

If you are interested in compute shaders, I recommend you to look at development version of love here, where I saw some commits implementing compute shaders.
by Andlac028
Tue Apr 25, 2023 5:53 pm
Forum: Support and Development
Topic: Writing stuff in separate files
Replies: 14
Views: 1789

Re: Writing stuff in separate files

Hmm I think I'm still misunderstanding something, because I have this thing in my love.load now in main.lua objects = require 'objects' player=objects.Player:new([... params...) then there is objects.lua local objects={} Player={} function objects:Player:new([...params...]) ... end If I run this, L...
by Andlac028
Tue Apr 25, 2023 11:54 am
Forum: Support and Development
Topic: Writing stuff in separate files
Replies: 14
Views: 1789

Re: Writing stuff in separate files

Basically, modify your graphics.lua to return table, like: local graphics = {} function graphics.doSomething(a, b) -- your logic here end -- maybe more functions return graphics Then you can just do what you have in main.lua (note that if graphics.lua is not in same directory as main.lua (for exampl...
by Andlac028
Sat Apr 22, 2023 3:51 pm
Forum: Support and Development
Topic: Is LOVE limited to how much hardware it can use?
Replies: 5
Views: 1733

Re: Is LOVE limited to how much hardware it can use?

Actually some great features are being developed in love 12.0, like compute shaders. Take a look at love repo at github, if you are interested in testing it. (However development version may contain bugs and change features / functions / …, so use at your own risk)
by Andlac028
Sat Apr 22, 2023 8:28 am
Forum: Support and Development
Topic: REQUESTING HELP - Posting Rules
Replies: 40
Views: 570224

Re: REQUESTING HELP - Posting Rules

Please post this to new thread (in support and development subforum). This post is discussion about posting rules.

You can also use code tags:

[code]your code here[/code]

to pretty print your code in post and make it more readeable.
by Andlac028
Sun Apr 09, 2023 7:18 pm
Forum: Support and Development
Topic: How to delete a body ???
Replies: 3
Views: 1039

Re: How to delete a body ???

Please post full error message. Also make sure to call it only once for that body
by Andlac028
Tue Apr 04, 2023 2:33 pm
Forum: General
Topic: LÖVE 11.4 - out now!
Replies: 51
Views: 249607

Re: LÖVE 11.4 - out now!

Also make sure to pass path to directory containing main.lua, not path to main.lua file itself