Search found 5 matches

by H0lyT0ast
Thu Dec 12, 2019 12:55 am
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 88746

Re: What code editor do you use ?

Im mostly new, but I've been making good progress using Visual Studio code on Ubuntu 19.10 I've compiled 11.3 from source, use VSC, and use PixelBytes's "Love Support" here from https://marketplace.visualstudio.com/items?itemName=pixelbyte-studios.pixelbyte-love2d I used atom from Atom.io for a good...
by H0lyT0ast
Wed Dec 11, 2019 3:42 am
Forum: General
Topic: Anaconda clone help
Replies: 2
Views: 1787

Re: Anaconda clone help

Thanks for the help, I thought the table route would not work, but i made a concept and it seems to be the route I want. I'm going to mess with it more this weekend.

Thank you,

-Toast
by H0lyT0ast
Tue Dec 10, 2019 5:05 pm
Forum: General
Topic: Anaconda clone help
Replies: 2
Views: 1787

Anaconda clone help

Hi everyone, Thanks for looking at my thread. I'm fairly new to game development and I've hit a road block. I am trying to make an anaconda clone, https://youtu.be/h22thYhPCNw I cannot figure out how make the tail follow the head. If anyone has any examples that would be great. If not my question is...
by H0lyT0ast
Sun Feb 10, 2019 8:16 pm
Forum: Support and Development
Topic: [Solved]Need a little bump help
Replies: 2
Views: 1756

Re: Need a little bump help

Thank you, I got it working now.

I was under the impression that when calling the world:move() it needed to be the table name i added. so in this case i was erroneously moving newBullet causing a heap of trouble.

Thanks for clarifying.
by H0lyT0ast
Sun Feb 10, 2019 5:03 pm
Forum: Support and Development
Topic: [Solved]Need a little bump help
Replies: 2
Views: 1756

[Solved]Need a little bump help

Hi Everyone, Thank you for taking the time to read my issue. So i dont really understand bump that well and I seem to be at an impass. I've looked over the bump tutorial over and over. I dont seem to be understanding 2 key aspects. 1. adding, non-player, object to the word 2. moving said object I th...