Search found 137 matches
- Mon Dec 26, 2022 5:12 pm
- Forum: General
- Topic: info needed for image scaling, keep it sharp, photoshop nearest neighbor (hard edges)
- Replies: 11
- Views: 2784
Re: info needed for image scaling, keep it sharp, photoshop nearest neighbor (hard edges)
No I don't want to use vector images, there is to much detail. I use this for the canvas https://love2d.org/forums/viewtopic.php?f=3&t=92669 self.canvas = {} self.canvas.width = 320 self.canvas.height = 180 self.canvas.integerScaling = true self.canvas.subpixels = 4 Here you se a in game image: ...
- Mon Dec 26, 2022 4:05 pm
- Forum: General
- Topic: info needed for image scaling, keep it sharp, photoshop nearest neighbor (hard edges)
- Replies: 11
- Views: 2784
info needed for image scaling, keep it sharp, photoshop nearest neighbor (hard edges)
H!, I want to know if there is a program or script that can convert my images (480x180) so it is scalable in the game. So the image don't get blurry, but will stay the same. What I mean by that is, that the game is now using nearest neighbor scaling (that is the name inside photoshop). So the image ...
- Wed Nov 23, 2022 7:08 pm
- Forum: Support and Development
- Topic: attach two images together inside memory, ImageData:paste() ? no glitch when moving together
- Replies: 3
- Views: 1415
Re: attach two images together inside memory, ImageData:paste() ? no glitch when moving together
I'm glad that I ask it first Canvas sounds better, so each 'human' is then a drawable Canvas.
Going to work/test that.
Going to work/test that.
- Wed Nov 23, 2022 5:57 pm
- Forum: Support and Development
- Topic: attach two images together inside memory, ImageData:paste() ? no glitch when moving together
- Replies: 3
- Views: 1415
attach two images together inside memory, ImageData:paste() ? no glitch when moving together
At the moment I have an optimised atlas file with a separated human parts, head (static) head (talking frames) body walking. I'm not going to use legs and arms, they are attached to the body in the atlas file. Inside the game I was placing the head on top of the body, and move it with the body. I ma...
- Thu Nov 10, 2022 7:49 pm
- Forum: Libraries and Tools
- Topic: asesprite AI extension
- Replies: 2
- Views: 3217
Re: asesprite AI extension
nice , i'm going try this one for my adventure game thanks
- Sun Oct 02, 2022 6:43 pm
- Forum: Support and Development
- Topic: [fixed] feature request: flux tweeing lib table support.
- Replies: 2
- Views: 1607
Re: [fixed] feature request: flux tweeing lib table support.
Not needed with the new code. This is working perfect now -- Fade the text in (2 seconds) and out (1 second) and move the text 10 pixels to the left, but first wait 3 seconds Tween.to(textObj, 2, {color = {255, 255, 255, 1.0}}):after(1, {x = textObj.x - 10, color = {255, 255, 255, 0.0}}):delay( 3 )
- Sat Oct 01, 2022 12:27 pm
- Forum: Support and Development
- Topic: [fixed] feature request: flux tweeing lib table support.
- Replies: 2
- Views: 1607
[fixed] feature request: flux tweeing lib table support.
Hello, I'm use this lib https://github.com/rxi/flux inside my game already. But now I need a feature that I can't implement at the moment. The thing is that it is not working with nested tables, like color. local tweenFadeOut = {x = 0, color = {0, 0, 0, 0}} Tween.to(textObj, 3, tweenFadeOut) EDIT I ...
- Sun Sep 25, 2022 4:03 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 226722
Re: LÖVE for the Switch
I'm pleased to share my port to Switch via the official Nintendo SDK. It is based on the main branch. Can you give some details about the love2d 11.4 functions support, what features don't work ? At the moment I use function love.mousepressed(xOrg, yOrg, button, istouch, presses) That work for the ...
- Sun Aug 21, 2022 10:48 am
- Forum: Support and Development
- Topic: Memory Profiling?
- Replies: 30
- Views: 23809
Re: Memory Profiling?
oops.....
I totally forgot the 'local' concept this morning...see my message as not sent.
I use local everywhere, except in the test script above... sorry.
This time I did check the test function with local and I can confirm that it works (like you said before).
I totally forgot the 'local' concept this morning...see my message as not sent.
I use local everywhere, except in the test script above... sorry.
This time I did check the test function with local and I can confirm that it works (like you said before).
- Sun Aug 21, 2022 7:49 am
- Forum: Support and Development
- Topic: Memory Profiling?
- Replies: 30
- Views: 23809
Re: Memory Profiling?
Do we always need to set variable to nil for the garbage collector ? No. Going out of scope is equivalent to setting it to nil. Sometimes, Löve objects take a long time to be cleaned up by the GC, letting many of them to accumulate and take a lot of memory. In these cases, it's best to explicitly r...