Search found 9 matches

by Dresden
Mon Oct 11, 2010 6:56 pm
Forum: Support and Development
Topic: Strange Problem
Replies: 2
Views: 1542

Strange Problem

Using the LOVE engine I am trying to draw an oblique projection grid, that will be able to be "Shaped" and shaded based on height. For this I will need four triangles per square and am calculating the approximate midpoint of the grid to connect the shading triangles. That is not the proble...
by Dresden
Wed Sep 29, 2010 5:38 am
Forum: General
Topic: Free game resources
Replies: 168
Views: 649101

Re: Free game resources

http://reinerstileset.4players.de/englisch.html
Nice resource for isometric sprites.
by Dresden
Wed Sep 29, 2010 5:35 am
Forum: General
Topic: Translating the Wiki
Replies: 2
Views: 1383

Translating the Wiki

Hello, I recently noticed that the wiki is sorely lacking translations for most every page. My question is, what are the plans for this? Does anyone else in the community know any other languages? I myself being Canadian know French and although I'm more capable than your average anglophone I'm stil...
by Dresden
Mon Sep 27, 2010 3:04 pm
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 14438

Re: Question about distribution.

Don't forget executing remote code is nice and safe by itself.. or wasn't it.. hmm.. Well if the server doesn't accept remote code then a potential hacker would only be able to mess up his own client. Unless you have someone intercepting all your data and sending it out to clients w/ some kind of c...
by Dresden
Mon Sep 27, 2010 5:05 am
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 14438

Re: Question about distribution.

So then just set it up so that your client accepts a string sent by the server that will return the size of the client's code in bytes to the server and if it differs from standard or if there is an error anywhere along the pipeline close the connection. Make sense?
by Dresden
Mon Sep 27, 2010 3:41 am
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 14438

Re: Question about distribution.

Something I was curious about is if I had a game that posted say a high score to a leaderboard. Normally a game would have a "key" it would use to tell the server that it was legit. But with Löve, anyone can open the .love file and find out the key no matter what it is. How would we keep ...
by Dresden
Mon Sep 27, 2010 1:58 am
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 14438

Re: Question about distribution.

Right. Just thought of that actually as I was leaving, have the client simply render what the server does. And receive mouse/keyboard input. Thanks for the clarification, I agree with open source ideas it's just that I didn't think it through entirely and so am on the whole quite pleased. Nice.
by Dresden
Sun Sep 26, 2010 11:40 pm
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 14438

Re: Question about distribution.

This will certainly make any kind of LOVE made server/client game a lot more difficult to protect from hackers.
by Dresden
Sun Sep 26, 2010 9:44 pm
Forum: Support and Development
Topic: Question about distribution.
Replies: 28
Views: 14438

Question about distribution.

To quote the LOVE wiki: As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. I don't see how it would be possible to ma...