Search found 9 matches

by rnodal
Sun Sep 11, 2011 9:45 pm
Forum: General
Topic: Prevent joints from breaking.
Replies: 6
Views: 3517

Re: Prevent joints from breaking.

So far so good with the change I made.
Thank you all for taking the time to help me.

-r
by rnodal
Sun Sep 11, 2011 8:37 pm
Forum: General
Topic: Prevent joints from breaking.
Replies: 6
Views: 3517

Re: Prevent joints from breaking.

Thank you for answering.

A little bit before the loop I have:

Code: Select all

local joint = 0
I'm sorry for omitting the piece of information.

Thank.

-r
by rnodal
Sun Sep 11, 2011 7:51 pm
Forum: General
Topic: Prevent joints from breaking.
Replies: 6
Views: 3517

Re: Prevent joints from breaking.

:awesome: The first case. The bodies start to behave as if they were not connected at all. I think I may have fixed it but I'm not sure. Here is the old code: local centerx, centery = link:getBody():getWorldCenter() joint = love.physics.newRevoluteJoint(link:getBody(), lastLink:getBody(), centerx - ...
by rnodal
Sun Sep 11, 2011 7:28 pm
Forum: General
Topic: Prevent joints from breaking.
Replies: 6
Views: 3517

Prevent joints from breaking.

Hello all, I'm currently experiencing the situation where my joints break apart. I'm trying to simulate a chain using the RevoluteJoint. I had it understood that once you join two bodies, in order for them to separate you have to do it manually. Has anyone experienced the situation before? Any sugge...
by rnodal
Sun Oct 24, 2010 2:34 pm
Forum: Support and Development
Topic: Side scroller resources.
Replies: 5
Views: 3615

Re: Side scroller resources.

Hello,
Thank you for taking the time to answer. That's exactly what I did.
I guess there is no black magic to side scrollers as I thought, after all.

-r
by rnodal
Sat Oct 23, 2010 6:11 pm
Forum: Support and Development
Topic: Side scroller resources.
Replies: 5
Views: 3615

Re: Side scroller resources.

Hello, Thank you for your reply. Just in case I did not explain myself well, here is a link to a sample game that I'm trying to implement. http://www.ripten.com/wp-content/uploads/2010/09/castle-crashers.jpg You see, I already have my character moving up/down and left/right. The problem that I'm fac...
by rnodal
Fri Oct 22, 2010 1:24 am
Forum: Support and Development
Topic: Side scroller resources.
Replies: 5
Views: 3615

Side scroller resources.

Hello all,

Does anyone have any reference about how to go about implementing a side scrolling game where the character can move back and forth also?
Any material would be welcomed. Is the tutorial in the Wiki about Z-ordering all I need?

Thank you for your time,
-r
by rnodal
Tue Oct 12, 2010 12:56 am
Forum: Support and Development
Topic: Executing game by just running love.
Replies: 9
Views: 2627

Re: Executing game by just running love.[SOLVED]

Thank you all for taking the time to answer. I'm a linux user but I was developing the game under Windows over the weekend and I was a little bit lost. I read the Wiki link (before I posted the question) but what I was looking for was the solution pointed by Simtex. I don't think my wording was the ...
by rnodal
Sun Oct 10, 2010 11:48 pm
Forum: Support and Development
Topic: Executing game by just running love.
Replies: 9
Views: 2627

Executing game by just running love.

Hello,

I'm new to Love and I'm trying to figure out how to get my game to run after I double click the love executable.
Is there any trick to do that? Do I have to recompile Love?

Thank you