Search found 4 matches

by illd
Sun Aug 16, 2020 7:15 pm
Forum: Libraries and Tools
Topic: [tool] vox2love
Replies: 2
Views: 6020

Re: [tool] vox2love

Voxels are a really neat way of doing fake 3D. Windmill Games made a few cool games utilising the method. Not sure if you've seen it, but there is a similar project here: https://love2d.org/forums/viewtopic.php?t=83158 Neat! Pure-lua way of doing it (the vox_model and vox_texture files). I think th...
by illd
Sat Aug 15, 2020 9:27 pm
Forum: Libraries and Tools
Topic: [tool] vox2love
Replies: 2
Views: 6020

[tool] vox2love

Hi all, I recently played around with converting MagicaVoxel .vox (0.98, format v150) files into PNGs that can be loaded in LOVE and stacked on top of each other to create a '3d-looking' effect. If there are multiple frames in the vox file, it will create a PNG for each one. This isn't LOVE-specific...
by illd
Sat Aug 15, 2020 8:30 pm
Forum: Support and Development
Topic: [SOLVED] Rotating a "tile map" where individual tiles rotate
Replies: 4
Views: 2733

Re: Rotating a "tile map" where individual tiles rotate

Also, pseudo, not psuedo. ;) Wow, this is embarassing, lol. Thank you. By any chance you mean Mode7 ? I haven't heard of this, actually. I'm new to a lot of the concepts here so I'm not exactly sure what I'm going for yet, just trying to understand some basics. But thank you - I will be watching th...
by illd
Fri Aug 14, 2020 11:49 pm
Forum: Support and Development
Topic: [SOLVED] Rotating a "tile map" where individual tiles rotate
Replies: 4
Views: 2733

[SOLVED] Rotating a "tile map" where individual tiles rotate

Hi folks, I'm fairly new to LOVE and graphics in general. I want to be able to design some "models" in MagicaVoxel or Goxel and use them for a pseudo-3d effect when the camera rotation changes. It works for single sprites, but a naive "tile set" implementation shows where my know...