Search found 33 matches
- Tue Sep 02, 2008 7:54 pm
- Forum: Support and Development
- Topic: Making games standalone from LOVE?
- Replies: 8
- Views: 6536
- Tue Sep 02, 2008 6:01 pm
- Forum: Support and Development
- Topic: Callback hooks.
- Replies: 7
- Views: 5878
Re: Callback hooks.
That would be incredibly useful if you just included that with love.
- Tue Sep 02, 2008 5:43 pm
- Forum: General
- Topic: How Did You Find (true) LÖVE?
- Replies: 55
- Views: 57767
- Tue Sep 02, 2008 5:01 pm
- Forum: Support and Development
- Topic: Making games standalone from LOVE?
- Replies: 8
- Views: 6536
Making games standalone from LOVE?
I've started making a few games and I was just wondering will LOVE ever support 'compiled' games? Where to run it you do not require the love engine installed on the system it will run straight from the love file? I'm sorry if love already supports this but I haven't seen anything to show this :) Th...
- Mon Sep 01, 2008 4:28 pm
- Forum: Support and Development
- Topic: Help needed for bullet collisions and enemy deaths.
- Replies: 4
- Views: 3403
Re: Help needed for bullet collisions and enemy deaths.
Ahhh...
Perhaps you could make a convienence function? Like shape:remove()
Would be more intuitive and faster
Lovely support here though
Perhaps you could make a convienence function? Like shape:remove()
Would be more intuitive and faster
Lovely support here though
- Mon Sep 01, 2008 3:17 pm
- Forum: Support and Development
- Topic: svg / vectorial support ?
- Replies: 2
- Views: 2374
Re: svg / vectorial support ?
Indeed, love has that flash game feeling to me. I wonder if it would be possible to have a plugin to enable it in internet browsers?
- Mon Sep 01, 2008 2:05 pm
- Forum: Support and Development
- Topic: Help needed for bullet collisions and enemy deaths.
- Replies: 4
- Views: 3403
Re: Help needed for bullet collisions and enemy deaths.
Ah I see. So for the bullets and enemies I should add the table they were created with?
Also how do I delete bodies manually? That code causes love to exit itself after about 40 seconds and I'm pretty sure it is because the bodies are never deleted.
Also how do I delete bodies manually? That code causes love to exit itself after about 40 seconds and I'm pretty sure it is because the bodies are never deleted.
- Mon Sep 01, 2008 12:32 pm
- Forum: Support and Development
- Topic: Help needed for bullet collisions and enemy deaths.
- Replies: 4
- Views: 3403
Help needed for bullet collisions and enemy deaths.
Hi, I've been working on a side scrolling game, it has dynamic terrain and enemy spawning and bullet firing. However, in the bullet collision I know how to detect if a bullet has hit an enemy but I cannot then perform actions on that enemy to kill it because there is no way of getting the body from ...
- Mon Sep 01, 2008 10:10 am
- Forum: Support and Development
- Topic: Here's a present to those that hate me.
- Replies: 11
- Views: 6588
Re: Here's a present to those that hate me.
Heh nice alerts they look a lot like the gmod ones
- Sun Aug 31, 2008 9:47 pm
- Forum: Support and Development
- Topic: Using the world callback?
- Replies: 8
- Views: 6573
Re: Using the world callback?
You misunderstood - unless I'm missing something - I mean ANY key as in any of them. Of course I could loop through every key in there but that would be tedious.
One last question
Is there a velocity limit in the physics engine? My falling boxes of doom seem to not go past a certain speed.
One last question
Is there a velocity limit in the physics engine? My falling boxes of doom seem to not go past a certain speed.