Search found 211 matches
- Tue Jul 23, 2013 1:04 am
- Forum: General
- Topic: Why does everyone give LÖVE's Physics engine a hard time?
- Replies: 18
- Views: 7138
Re: Why does everyone give LÖVE's Physics engine a hard time
the fudginess that physics engines have, both in simulation and collision detection, tends to be really annoying for games like platformers. not to mention they really really would like to have small and stable dt s thank you very much often you only want collision detection and want to handle the p...
- Tue Jul 23, 2013 12:49 am
- Forum: General
- Topic: love.draw and adding images constantly
- Replies: 10
- Views: 7320
Re: love.draw and adding images constantly
I've actually seen that one. Unfortunately Love did get pretty sad benchmarks compared to the rest, although if you look way at the bottom of the comments someone edited the source code and made Love do 85k sprites compared to the 5-6k the thing had. Also using LuaJit someone went 9k but can't use ...
- Mon Jul 22, 2013 5:34 pm
- Forum: General
- Topic: gamesquareIDE [BETA RELEASED!] *Update 1*
- Replies: 65
- Views: 24731
Re: gamesquare IDE for Love2D!! (not yet released)
Only that Lua doesn't have constants. If you plan to have them anyway, make sure you replace every occurence with it's value when build the project, rather than make a local for it (let alone global). No namespace cluttering, no chance of screw it up by modifying a constant and better performance w...
- Sat Jul 20, 2013 4:03 pm
- Forum: Support and Development
- Topic: Cannot find * [SOLVED]
- Replies: 8
- Views: 3229
Re: Cannot find * [SOLVED]
it's a good idea to get into the habit of using the correct casing for files/directories, anyway, especially if you want your game to be cross-platform
- Sat Jul 20, 2013 5:29 am
- Forum: Support and Development
- Topic: [0.9.0] Added limited table support to Channel:push?
- Replies: 21
- Views: 7374
Re: [0.9.0] Added limited table support to Channel:push?
raidho36 wrote:Why not just let those assholes deal with them being assholes to themselves? Regular people don't do this kind of crap and therefore won't encounter looped references in tables. I mean, who cares about those retards who do that.
Code: Select all
_G._G
- Thu Jul 18, 2013 7:44 pm
- Forum: Support and Development
- Topic: [HELP] How to do this portal view effect??
- Replies: 10
- Views: 5180
Re: [HELP] How to do this portal view effect??
my guess would be canvases + stencils + math
- Fri Jul 12, 2013 6:57 pm
- Forum: General
- Topic: Lua lied to me :(
- Replies: 4
- Views: 2794
Re: Lua lied to me :(
ieee probably should have called it something else, like "not representable" or something
reminds me of a past thread on the lua mailing list where someone suggested lua expressions that would have resulted in nan should return nil instead, because "not a number". NOPE.
reminds me of a past thread on the lua mailing list where someone suggested lua expressions that would have resulted in nan should return nil instead, because "not a number". NOPE.
- Thu Jul 04, 2013 11:58 pm
- Forum: General
- Topic: Laying out code opinions?
- Replies: 28
- Views: 13663
Re: Laying out code opinions?
The problem with tabs is that people say "oh, just change your editor's tabstops", and then it turns out they mix & matched tabs and spaces. For instance, lets look at what robin just did, but with 8 char tabs: function hodor() ------->if verylongveryverylong and ------->...somethinge...
- Wed Jun 19, 2013 3:30 am
- Forum: General
- Topic: what is the benefit of a loading bar?
- Replies: 12
- Views: 4509
Re: what is the benefit of a loading bar?
a loading bar indicates you are not a proponent of premature optimization
- Tue Jun 18, 2013 4:17 am
- Forum: Support and Development
- Topic: Is there a point to getters and setters in Lua?
- Replies: 15
- Views: 11278
Re: Is there a point to getters and setters in Lua?
I think my only real concern is whether the number being fed in will retain its identity. However, I tested this by comparing the actually set value with the expected value - tried this with 0, math.pi, and math.huge, and all three seemed to retain their identity just fine. well, lua numbers don't ...