Search found 674 matches

by GVovkiv
Sun Feb 04, 2024 12:10 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

So, documenting here for others, my project is using: love.graphics.scale and love.graphics.origin() These things change the way things are drawn and if you're not careful, will interfere with RS. Obviously. So are you was drawing ui by resetting scaling? If so, you better off using love.graphics.p...
by GVovkiv
Thu Feb 01, 2024 10:39 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

Is this the correct way to initial RS when I develop in 1920 x 1080 while allowing the user to resize to whatever they want? res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=true}) The demo is 800 x 600 so just checking I got this bit right. Thank...
by GVovkiv
Wed Jan 31, 2024 9:33 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

Without actual code I can't do much, in demo everything works fine (the only case where this might not work is cases with rounding, e.g 0.5, so you might get +-1 pixel offset, since library don't do any rounding on itself), maybe you got math wrong somewhere? Or you didn't apply offsets somewhere pr...
by GVovkiv
Sat Dec 30, 2023 7:52 pm
Forum: General
Topic: Will Love have ephemeron table(or higher version lua) in the future?
Replies: 3
Views: 7018

Re: Will Love have ephemeron table(or higher version lua) in the future?

Yep, love source here: https://github.com/love2d/love
If you not exactly sure how to build love with different lua, post questions on this forums here or discord server https://discord.com/invite/rhUets9
by GVovkiv
Sat Dec 30, 2023 10:26 am
Forum: General
Topic: Will Love have ephemeron table(or higher version lua) in the future?
Replies: 3
Views: 7018

Re: Will Love have ephemeron table(or higher version lua) in the future?

Well, you can compile love with whatever lua interpreter you want, be it vanilla lua or something more custom. And it's very unlikely that vanilla lua will be used as default anytime soon, because luajit is very darn fast, which is (at least, IMHO) more important to game development then some syntax...
by GVovkiv
Sun Dec 03, 2023 10:59 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

Will 3001 work with Love 11.4? I mean, yeah There nothing related to graphics or window functionality changed in love 11.5 that might broke library. Also there no real point updating to v3001 since there 0 changes for end user. Everything that changed is that I removed some unnecessary comments her...
by GVovkiv
Sun Dec 03, 2023 3:26 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

v3001, 3 December 2023 https://github.com/Vovkiv/resolution_solution Bump to love 11.5, no new features or fixes, mostly changes for internals, like updated comments, shake_case for internals in debug_info function. This even resulted in smaller library size! Compatible with v3000 without any additi...
by GVovkiv
Sun Nov 19, 2023 8:55 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

I kinda gave up on love2d, so that's why I don't plan to bring new features or whatever anymore, only bug fixes if anyone will be asking for them, more examples (I added gamera and HUMP camera example in repository, because at least some users were asking how to use this libraries with Resolution So...
by GVovkiv
Sun Nov 19, 2023 8:52 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 57
Views: 88495

Re: Resolution Solution [library]

v3000, 19 November 2023 https://github.com/Vovkiv/resolution_solution Yet another big library rewrite. This version is not compatibility with v2001, so major rewriting required. Main idea behind this rewrite was quite simple: library was doing too much of unnecessary stuff, resulting in bloated libr...