Search found 670 matches
- Sun Apr 21, 2024 9:16 am
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 871
Re: FSAL (Full Screen Assistant for LÖVE)
I had not thought of it at all as there is no such case in my place. (I've been using SourceForge and GitHub in parallel with the understanding that they are both equally international services.) Yeah, sadly official Gitlab instance and sourceforge more inclined to geoblock countries for various re...
- Sat Apr 20, 2024 9:33 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 871
Re: FSAL (Full Screen Assistant for LÖVE)
Thanks, I am using https://github.com/Vovkiv/resolution_solution right now, but will check yours. Yay! After some digging around I found this library interesting, it does some things that I don't in my library. For example, it provides some functions to deal with cursor manipulations (my library do...
- Sun Feb 18, 2024 12:32 pm
- Forum: General
- Topic: Where to give credit to 3rd party libs?
- Replies: 4
- Views: 2072
Re: Where to give credit to 3rd party libs?
I think best place will be "About" section of your game with clickable links to this libraries repos with short description (if library has one)
- Fri Feb 16, 2024 8:52 am
- Forum: Games and Creations
- Topic: Madcrawl (alpha build) - "Traditional" Roguelike
- Replies: 13
- Views: 3441
Re: Madcrawl (alpha build) - "Traditional" Roguelike
Seems fun, tho I don't understand almost nothing about what happening, lol Anyway, seems that items didn't get properly removed from inventory after usage, and if you will try to use again item that supposed to be removed, you will get error: Error nest/creature.lua:1727: attempt to index local 'ite...
- Thu Feb 08, 2024 11:49 pm
- Forum: Games and Creations
- Topic: Started My Very First Love2d Game
- Replies: 25
- Views: 323038
Re: Started My Very First Love2d Game
Yay!knorke wrote: ↑Sun Jan 07, 2024 6:24 pm My laptop's resolution is 1366*768. Some libraries exist for the resolution problem, for example: viewtopic.php?t=92494
Usually it does not require a complete rewrite, just inserting a few lines and some edits.
- Tue Feb 06, 2024 6:05 pm
- Forum: Libraries and Tools
- Topic: [LIBRARY] language.lua A simple string manager for localization in pure lua
- Replies: 4
- Views: 2778
Re: [LIBRARY] language.lua A simple string manager for localization in pure lua
Any new open source library is welcome, so thanks. I checked it and it seems similar to: https://github.com/kikito/i18n.lua Both yours and Kikito's will work great for smaller number of text strings. Once your need is in hundreds to thousands of strings (e.g. adventure game with lots of dialogs etc...
- Sun Feb 04, 2024 12:10 pm
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 84703
Re: Resolution Solution [library]
So, documenting here for others, my project is using: love.graphics.scale and love.graphics.origin() These things change the way things are drawn and if you're not careful, will interfere with RS. Obviously. So are you was drawing ui by resetting scaling? If so, you better off using love.graphics.p...
- Thu Feb 01, 2024 10:39 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 84703
Re: Resolution Solution [library]
Is this the correct way to initial RS when I develop in 1920 x 1080 while allowing the user to resize to whatever they want? res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=true}) The demo is 800 x 600 so just checking I got this bit right. Thank...
- Wed Jan 31, 2024 9:33 am
- Forum: Libraries and Tools
- Topic: Resolution Solution [library]
- Replies: 54
- Views: 84703
Re: Resolution Solution [library]
Without actual code I can't do much, in demo everything works fine (the only case where this might not work is cases with rounding, e.g 0.5, so you might get +-1 pixel offset, since library don't do any rounding on itself), maybe you got math wrong somewhere? Or you didn't apply offsets somewhere pr...
- Sat Dec 30, 2023 7:52 pm
- Forum: General
- Topic: Will Love have ephemeron table(or higher version lua) in the future?
- Replies: 3
- Views: 6660
Re: Will Love have ephemeron table(or higher version lua) in the future?
Yep, love source here: https://github.com/love2d/love
If you not exactly sure how to build love with different lua, post questions on this forums here or discord server https://discord.com/invite/rhUets9
If you not exactly sure how to build love with different lua, post questions on this forums here or discord server https://discord.com/invite/rhUets9