Search found 115 matches
- Thu Mar 21, 2013 10:37 pm
- Forum: LÖVE-Android
- Topic: porting love to raspberry pi
- Replies: 12
- Views: 20865
Re: porting love to raspberry pi
You could take the Android port renderer, the one of love 0.7.2 uses OpenGL ES 1.1, the one of 0.8.0 uses OpenGL ES 2.0. I didn't find time to finish bugfixing for the one of 0.8.0. Shouldn't be much to do...
- Thu Jan 10, 2013 8:19 pm
- Forum: LÖVE-Android
- Topic: How to install it?
- Replies: 2
- Views: 6288
Re: How to install it?
Get the apk here, the first post links to the latest love-android-native release: viewtopic.php?f=11&t=4270
I did not yet release in the Android market - it's still a bit buggy...
I did not yet release in the Android market - it's still a bit buggy...
- Tue Jan 08, 2013 10:09 pm
- Forum: LÖVE-Android
- Topic: love-native-android: Status update
- Replies: 8
- Views: 15356
Re: love-native-android: Status update
I plan to restructure the internals of the OpenGL graphics module of the main love source in such a way that it will easily support GLES2 (and core GL3+) as well as desktop OpenGL in the same module with runtime detection for both and no duplicated code. I would rather see a love-mobile than a love...
- Mon Jan 07, 2013 9:25 pm
- Forum: LÖVE-Android
- Topic: love-native-android: Status update
- Replies: 8
- Views: 15356
Re: love-native-android: Status update
hi what kind of opengles 2 bug? The output is somewhere off-screen. Before I upload the values and shader to GPU, everything looks fine. But there must be a bug somewhere that I do not see. Maybe I flipped a matrix or some other simple thing... i heard about tegra devices being able to debug with n...
- Sun Jan 06, 2013 9:29 pm
- Forum: LÖVE-Android
- Topic: love-native-android: Status update
- Replies: 8
- Views: 15356
love-native-android: Status update
Hey guys, I wish you a happy new year! I thought it might be time for a short status update, since I am stuck in some debugging of the OpenGL ES renderer and this delays the next release. But first things first: As I announced a while ago, I started to port version 0.8.0 to Android. I decided that i...
- Mon Dec 03, 2012 8:12 pm
- Forum: LÖVE-Android
- Topic: "getOrientation"-based movement?
- Replies: 5
- Views: 8819
Re: "getOrientation"-based movement?
If your phone/tablet/TV supports it, yes.
- Wed Nov 28, 2012 7:08 pm
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 108036
Re: love-java-android/love-native-android: project informati
Thanks, but no it's not Love, it's pure Java. I was curious if Java is fast enough to create a gamemiko wrote:Is that love-native-android based? Anyways, congratulations!Moe wrote:Sorry for the delay in answering. I ended up in finishing my first game that made it into the Android market.
![Smile :)](./images/smilies/ms-smile.png)
- Tue Nov 27, 2012 9:04 pm
- Forum: LÖVE-Android
- Topic: "getOrientation"-based movement?
- Replies: 5
- Views: 8819
Re: "getOrientation"-based movement?
Yes, but Love is not a 3D engine...
- Tue Nov 27, 2012 9:00 pm
- Forum: LÖVE-Android
- Topic: Lagging sounds
- Replies: 2
- Views: 5803
Re: Lagging sounds
I have not yet noticed this bug. But I update OpenAL when we move on to 0.8.0 - I hope this will be our next step.
- Tue Nov 27, 2012 8:39 pm
- Forum: LÖVE-Android
- Topic: help on standalone game
- Replies: 21
- Views: 35278
Re: help on standalone game
meanwhile i found this hack that doenst require messing with NDK code, only java: http://stackoverflow.com/questions/4447477/android-how-to-copy-files-in-assets-to-sdcard the idea is to copy the .love game to assets folder then use that code to copy to sdcard and pass its location to JNI. the obvio...