Search found 238 matches
- Sat Jan 29, 2022 9:08 pm
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104236
Re: Help implementing game logic from fish fillets
I accomplished already a few things: 1. All the objects and the characters are now out of the background and loaded and drawn independently from their own tables. 2. The characters now move properly with all the cells as they should and they switch direction too. 3. Collisions with the walls works p...
- Sat Jan 29, 2022 8:40 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104236
Help implementing game logic from fish fillets
Hello!, First, I opened this post in the wrong section, to give background of what have been posted already here is the link to last post: https://love2d.org/forums/viewtopic.php?f=14&t=92580 I'm trying to implement fish fillets game mechanics in lua. I used the new level map that the user "...
- Sat Jan 29, 2022 4:42 am
- Forum: Support and Development
- Topic: Help implementing game logic from fish fillets
- Replies: 7
- Views: 2856
Re: Help implementing game logic from fish fillets
I hope I don't make things worse, I opened a new post in the right section, I want to move this valuable post and answer there but it's not possible, I made a copy just in case it is lost. The new post is here: https://love2d.org/forums/viewtopic.php?f=3&t=92585&p=246313#p246313 I posted the...
- Fri Jan 28, 2022 6:44 pm
- Forum: Support and Development
- Topic: Help implementing game logic from fish fillets
- Replies: 7
- Views: 2856
Re: Help implementing game logic from fish fillets
Wow! Thanks for the answer, I did not expect such a detailed and extensive answer. I did not know that game but it looks really nice and smooth for spectrum, I like it, the graphics are also amazing for such a machine. You are right, it is a complex task but I like the challenge, I will do my best a...
- Fri Jan 28, 2022 8:55 am
- Forum: Support and Development
- Topic: Help implementing game logic from fish fillets
- Replies: 7
- Views: 2856
Help implementing game logic from fish fillets
Hello!, I love puzzles and specially sokoban based games and I'm attempting to implement the game mechanics of fish fillets with lua. I'm using already implemented mechanics of a normal sokoban game and trying to add the special mechanics on top of it. The rules I'm trying to implement are here: htt...
- Thu Jan 27, 2022 5:35 pm
- Forum: Libraries and Tools
- Topic: GamepadGuesser: display the right art for gamepads
- Replies: 7
- Views: 6136
Re: GamepadGuesser: display the right art for gamepads
I implemented it in my game manager, I attached a screenshot. In case anyone want to test it: https://github.com/glitchapp/lovegamelauncher I think some of you may be interested in the technical part. The reason why everything look so beautiful (at least to me) is because there are several shaders w...
- Mon Jan 24, 2022 8:37 am
- Forum: Games and Creations
- Topic: Looking For Help with Game "Railroads"
- Replies: 5
- Views: 4700
Re: Looking For Help with Game "Railroads"
Fifteen is already ported to love: Here is the game implementation from the given collection: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/fifteen.html and here is the love port: https://simplegametutorials.github.io/love/fifteen/ It's not the same puzzle but I think it can helps figuring...
- Mon Jan 24, 2022 7:16 am
- Forum: Games and Creations
- Topic: Looking For Help with Game "Railroads"
- Replies: 5
- Views: 4700
Re: Looking For Help with Game "Railroads"
If you're looking for inspiration, Simon Tatham's Portable Puzzle Collection has a puzzle called "tracks" that's all about setting up railroad tracks on a grid according to numerical clues: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/tracks.html You don't need to just copy the...