Search found 238 matches
- Sat Sep 16, 2023 10:03 pm
- Forum: Games and Creations
- Topic: Grid level editor
- Replies: 14
- Views: 15278
Grid level editor
I've recently build a grid based level editor for my project fish fillets remake. Since the tool could be useful for any grid based game and it can easily be tweaked to fit any needs I packaged all necessary files to make it standalone. LevelEditor.gif The repository can be found here: https://codeb...
- Sat Sep 09, 2023 12:10 pm
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104129
Re: Help implementing game logic from fish fillets
sure I need time to test but now the solution is really close, I just need to make sure that the provided parameters return the desired values for every given resolution and maze size, I can't test this now but I will do it later, I will probably use xcell which is faster first and then pass the par...
- Sat Sep 09, 2023 11:24 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104129
Re: Help implementing game logic from fish fillets
Amazing darkfrei! thanks again for the help.
I think I just need to add some of the values of the grid size and windows size but that's exactly the function I need, it is simply an equation but I never created a function to solve it.
Thanks, I will let you know once the problem is solved!
I think I just need to add some of the values of the grid size and windows size but that's exactly the function I need, it is simply an equation but I never created a function to solve it.
Thanks, I will let you know once the problem is solved!
- Sat Sep 09, 2023 6:13 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104129
Re: Help implementing game logic from fish fillets
The biggest issue the game still have has to do with scaling. I managed to make the screen scale properly when you resize the game's windows, but the start size of backgrounds and objects are predefined on this file: https://codeberg.org/glitchapp/fish-fillets-remake/src/branch/main/game/levels/assi...
- Wed Aug 30, 2023 4:53 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104129
Re: Help implementing game logic from fish fillets
Hi, there has been almost no post on updates of this project lately but I think this is worth to post because there's a lot of work behind: There is a full gamepad layout and support and the whole game is fully playable without mouse and keyboard now. Here is a description of the gamepad layout: xbo...
- Tue Aug 08, 2023 3:59 pm
- Forum: General
- Topic: Roguelikes
- Replies: 7
- Views: 4732
Re: Roguelikes
generative creation is something I've always be interested on and never managed to master. I guess that by adding some blocks to the equations you can even create less random levels, I think a good balance within randomness and blocks could be useful for other genres...
Thanks for sharing.
Thanks for sharing.
- Sun Jul 30, 2023 10:10 am
- Forum: General
- Topic: ChatGPT proposes and creates a game in love2d ( artificial intelligence scares me )
- Replies: 103
- Views: 37310
- Sun Jul 23, 2023 10:21 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104129
Re: Help implementing game logic from fish fillets
local pythonScriptPath = "path/to/your/python_script.py" local command = "python " .. pythonScriptPath os.execute(command) I wonder if it would work but it should because those are calls to os commands... Not sure if everyone has a Python executable installed. Also, in some Linu...
- Sun Jul 23, 2023 6:57 am
- Forum: General
- Topic: Help implementing game logic from fish fillets
- Replies: 193
- Views: 104129
Re: Help implementing game logic from fish fillets
Can you try to reduce .png size with this tool? https://forums.factorio.com/viewtopic.php?p=250171#p250171 You still need to be aware that even opus has quite a lot of settings you need to understand and pick the most suitable ones. For voice, you can go down to very low bitrates, especially with O...
- Mon Jul 17, 2023 8:18 pm
- Forum: Libraries and Tools
- Topic: love-webp - WebP library [archived]
- Replies: 12
- Views: 15240
Re: love-webp - WebP library
Hi, I don't have the knowledge to easily and confidently build a shared library for Android, if that is even desirable. If you are already building LÖVE for the app, building WebP should probably be part of that process. Also, I am no longer working on that project; I archived it on GitHub. If I wo...