Exporting works fine, importing too. However, It's very awkward that it exports a 160x160 and if you import it, you will get a 100 framed animationSpyder638 wrote:Thanks for testing it. Can a windows user confirm this too?
Search found 65 matches
- Thu Jun 28, 2012 10:54 am
- Forum: Libraries and Tools
- Topic: SuperSprite - Draw and Animate Pixel-Styled Sprites
- Replies: 25
- Views: 14986
Re: SuperSprite - Draw and Animate Pixel-Styled Sprites
- Wed Jun 27, 2012 9:07 am
- Forum: Support and Development
- Topic: Help with a shader.
- Replies: 4
- Views: 2399
Re: Help with a shader.
I believe It's a simple task: all you got to do is to: (in shader of course) Find the distance from the current position to the center of the screen ( distance(vec2, vec2) function makes it piss easy) Maybe tweak it a bit (divide by something like 2) return vec4(1.-dist, 1.-dist, 1.-dist, 1.) The la...
- Wed Jun 27, 2012 8:51 am
- Forum: Libraries and Tools
- Topic: SuperSprite - Draw and Animate Pixel-Styled Sprites
- Replies: 25
- Views: 14986
Re: SuperSprite - Draw and Animate Pixel-Styled Sprites
YES! It is finally released! I have been watching your progress for quite a while
Anyway, I hope the forks will be here soon and I'm going to fiddle around myself too. Huge thanks for release!
Anyway, I hope the forks will be here soon and I'm going to fiddle around myself too. Huge thanks for release!
- Mon Jun 25, 2012 6:59 am
- Forum: General
- Topic: Looking for a book
- Replies: 4
- Views: 3115
Re: Looking for a book
There's an awesome part of Löve - it is very easy to learn. For löve-specific help, I think the wiki should cover your needs. As for Lua-specific, I second the PIL recommendation. Or, if you need reference, you can visit Lua manual . Yes, I know these aren't books but they (I think) will be enough f...
- Mon Jun 25, 2012 6:48 am
- Forum: Games and Creations
- Topic: My First Attempt
- Replies: 8
- Views: 3543
Re: My First Attempt
I like it
However, IMO it would be better with bigger letters as whenever you have to look at the score your eyes take some time to find them first
However, IMO it would be better with bigger letters as whenever you have to look at the score your eyes take some time to find them first
- Mon Jun 18, 2012 6:14 pm
- Forum: Support and Development
- Topic: How to get rid of the pig!
- Replies: 4
- Views: 3541
Re: How to get rid of the pig!
It was here all the time :P wiki.png There are many threads with people explaining this problem, I think the old text saying 'No game' should be here again. Also, As far as I know, it is Ok to add an exception to this website that seems to insist to use https with an invalid certificate. Yes, It's a...
- Sun Jun 17, 2012 2:41 pm
- Forum: General
- Topic: Questions on start.
- Replies: 2
- Views: 2332
Re: Questions on start.
Aaand expanded a bit 1. From what I should start?(I already know LUA) wiki and/or tile-tutorial 3. How Can I make map, NPC'S, player controls etc.? Probably with OOP. There are a lot of them written by other lövers. Like middleclass or hump.class 4. How can I make menu with load, save, options and n...
- Thu Jun 14, 2012 10:43 am
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 601338
Re: Share a Shader!
you make a canvas object the size of the screen, draw all your stuff to it, apply a shader, then draw it to the screen. Right? Or you can function love.load() blank = love.graphics.newImage(love.graphics.newImageData(1, 1)) end and then function love.draw() love.graphics.setPixelEffect(effect) love...
- Mon Jun 11, 2012 7:12 pm
- Forum: General
- Topic: System Language Poll
- Replies: 27
- Views: 11619
Re: System Language Poll
Code: Select all
OS: Windows XP
EXPECTED: Russian
CTYPE: English_United Kingdom.1252
LANG: NONE
- Sat Jun 09, 2012 9:25 am
- Forum: Support and Development
- Topic: How would you make an object move along a drawn path ?
- Replies: 5
- Views: 4088
Re: How would you make an object move along a drawn path ?
I agree: the simplest way to do so would be just recording positions and linearly interpolating between them one by one