Search found 107 matches
- Mon Aug 15, 2022 1:35 pm
- Forum: Support and Development
- Topic: Strange index problem.[Solved]
- Replies: 2
- Views: 762
Re: Strange index problem.
Woops, found the problem, i had two files name "level.lua". One of wich had a syntax error at line 8.
- Mon Aug 15, 2022 1:22 pm
- Forum: Support and Development
- Topic: Strange index problem.[Solved]
- Replies: 2
- Views: 762
Strange index problem.[Solved]
When executing my level creation code i get this strange error: "Error Syntax error: src/level.lua:8: unexpected symbol near '=' " My Code looks like this Level = {} Level.__index = Level function Level.new(x, y, map_width, map_height,tile_width , tile_height, image, tiles, collision, enti...
- Tue Aug 09, 2022 6:26 pm
- Forum: Support and Development
- Topic: How to change the Bit Depth
- Replies: 4
- Views: 2036
How to change the Bit Depth
Hey, i want to make a low-res retro game and i am wondering how to change the bit-depth per pixel. I am displaying a high bit per Pixel depth image and thought changing this: "t.window.depth = nil " in the conf.lua file to 4 instead of nil would result in a 4 bit version of same image bein...
- Sat Jul 02, 2022 4:49 pm
- Forum: Support and Development
- Topic: How can i set FPS?
- Replies: 2
- Views: 1480
How can i set FPS?
I need to be able to set what fps my programm will try to stay on, how would i do that?
Cheers
Cheers
- Tue Jun 07, 2022 9:46 am
- Forum: Support and Development
- Topic: 2d mesh building algorythim
- Replies: 6
- Views: 1499
Re: 2d mesh building algorythim
I do got a spritebatch, i just need a way to make a box2d mesh out of that shape, im soryy if i didnt get that point accross, i am not so good at english. Hm, Box2D mesh? Box2D can only handle convex shapes, which for tile-based shapes means rectangles. If you have something more complex, you need ...
- Mon Jun 06, 2022 1:22 pm
- Forum: Support and Development
- Topic: 2d mesh building algorythim
- Replies: 6
- Views: 1499
Re: 2d mesh building algorythim
You can use a flood fill algorithm to separate the meshes. A spritebatch is pretty much like a mesh; you can use that - unless you want mesh-specific features like custom vertex attributes or anything. I do got a spritebatch, i just need a way to make a box2d mesh out of that shape, im soryy if i d...
- Mon Jun 06, 2022 11:02 am
- Forum: Support and Development
- Topic: 2d mesh building algorythim
- Replies: 6
- Views: 1499
2d mesh building algorythim
Hey, does anyone got a algorythim that i can use freely, wich builds polygonal meshes made of squares from a map like this:
It should connect all the 1s to one big mesh and if there are unconnected 1s they should make a new mesh.
Code: Select all
map = {
{0,1,1,1,0},
{1,1,0,1,1},
{1,1,1,1,1}
}
- Thu May 19, 2022 9:10 pm
- Forum: Support and Development
- Topic: Question about Reading Data from a File
- Replies: 5
- Views: 2408
Re: Question about Reading Data from a File
Hey, i know the thread beneath me is about a similar topic and i already asked something like this, but i just want to know, how i can read a save file with something like this in it: 12, 30 and read it with the love.filesystem stuff so i could use it like this player.x, player,y = love.filesystem....
- Thu May 19, 2022 7:02 pm
- Forum: Support and Development
- Topic: Question about Reading Data from a File
- Replies: 5
- Views: 2408
Question about Reading Data from a File
Hey, i know the thread beneath me is about a similar topic and i already asked something like this, but i just want to know, how i can read a save file with something like this in it: 12, 30 and read it with the love.filesystem stuff so i could use it like this player.x, player,y = love.filesystem.r...
- Tue May 17, 2022 3:52 pm
- Forum: General
- Topic: Question about Roles
- Replies: 12
- Views: 7664
Re: Question about Roles
Yes!milon wrote: ↑Thu May 12, 2022 4:10 pmYou probably noticed this already, but you're not a Prole anymore!NoreoAlles wrote: ↑Sun May 01, 2022 10:12 am So, the more i interact here the higher/better my Rank/role gets?