Search found 287 matches
- Mon Apr 10, 2023 4:34 pm
- Forum: Support and Development
- Topic: [SOLVED] Running with Scissors (Scissors causing flickering)
- Replies: 12
- Views: 2518
Re: Running with Scissors
First I will check for driver updates, otherwise I found this page which talks about it for OpenGL and which describes the same problem as you, it would apparently be a double buffering problem. https://anirudhsasikumar.net/blog/2006.03.04.html However, I don't currently see how to replicate what is...
- Mon Apr 10, 2023 4:10 pm
- Forum: Support and Development
- Topic: [SOLVED] Running with Scissors (Scissors causing flickering)
- Replies: 12
- Views: 2518
Re: Running with Scissors
Here is the result for me, I have no flickering unless I misunderstood the problem:
- Mon Apr 10, 2023 1:59 pm
- Forum: Support and Development
- Topic: SAT with concave/complex polygon for collision response
- Replies: 14
- Views: 4143
Re: SAT with concave/complex polygon for collision response
Thank you very much for your suggestion, indeed I managed to implement collision detection between concave polygons earlier, but to obtain the right displacement vector and distance, it's still the same struggle... Here's my current draft (I've been tinkering with it since earlier, sorry if there's ...
- Sat Apr 08, 2023 10:08 pm
- Forum: Support and Development
- Topic: How to delete a body ???
- Replies: 3
- Views: 1039
Re: How to delete a body ???
I may have misunderstood but Body:destroy ?
- Sat Apr 08, 2023 8:03 pm
- Forum: Support and Development
- Topic: Attempt to call upvalue "error_result" from xpcall
- Replies: 1
- Views: 906
Re: Attempt to call upvalue "error_result" from xpcall
At a glance what I find strange is that in your first piece of code line 20 there is: error_result = result Result which is supposed to be a character string precisely if I understand correctly, and at the beginning of this same example you do: local result = error_result() So since we don't have th...
- Sat Apr 08, 2023 4:08 pm
- Forum: Support and Development
- Topic: supervision of my first game(pong)
- Replies: 32
- Views: 6296
Re: supervision of my first game(pong)
I will make an analogy with cooking, there is not a single right way to make spaghetti, everyone will have their recipe, one will surely be better than the other, and as long as you haven't put three tons of salt for fear that it won't be salty enough, it will remain nourishing, and that's the most ...
- Sat Apr 08, 2023 11:42 am
- Forum: Libraries and Tools
- Topic: Polygon management library
- Replies: 6
- Views: 3837
Re: Polygon management library
Thank you for your messages, it's true that I hesitated to post here, I thought there would be more context at hand, I reposted in the right sub-forum if interested. https://love2d.org/forums/viewtopic.php?f=4&t=94468
- Sat Apr 08, 2023 11:40 am
- Forum: Support and Development
- Topic: SAT with concave/complex polygon for collision response
- Replies: 14
- Views: 4143
SAT with concave/complex polygon for collision response
Hello everyone :D After having made several more or less successful attempts to solve the problem of collision between any polygons, whether between convex, non-convex or even complex polygons, I would like to know your opinion on the subject and how you would approach this problem. I have already d...
- Sat Apr 08, 2023 1:21 am
- Forum: Support and Development
- Topic: Fast way to blur image
- Replies: 6
- Views: 2335
Re: Fast way to blur image
To adjust the blur radius in your case, you will need to change the pre-calculated kernel that you are using (weight), either by using a larger matrix or by using a shader that does not use a pre-calculated matrix, which will be slower. Here's an example I made based on yours and one I made before. ...
- Fri Apr 07, 2023 11:44 pm
- Forum: Libraries and Tools
- Topic: Polygon management library
- Replies: 6
- Views: 3837
Re: Polygon management library
Hey everyone, I'm coming back here following some additions and optimizations made on this module but I'm currently stuck on one point if anyone can help me. I can't seem to find a way to handle the repositioning of concave polygons as efficiently as for convex polygons, here is an example. The repl...