Search found 112 matches
- Thu Jul 21, 2022 7:43 am
- Forum: General
- Topic: Platformer Collaboration. I'm a noob, so noobs are welcome.
- Replies: 23
- Views: 16295
Re: Platformer Collaboration. I'm a noob, so noobs are welcome.
Could someone please pay attention to this? I care about it. People will be more likely to give you a hand if you have specific problems and show that you've put some effort in to try and solve them yourself. Your previous post reads to me like "There would be more progress if other people wou...
- Sun Jul 17, 2022 3:22 pm
- Forum: Games and Creations
- Topic: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
- Replies: 3
- Views: 2599
Re: EMBER SLASH - Slasher platformer. Finished 2nd Place in Mini jam 110!
Nicely polished and very satisfying to play. The attack has a really crunchy feel to it. Sadly I couldn't get past the punching boss though.
- Fri Jul 15, 2022 11:07 am
- Forum: Games and Creations
- Topic: I made a .love file creator...
- Replies: 8
- Views: 4591
Re: I made a .love file creator...
You can also get rid of the renaming step by specifying .love instead of .zip on the first line. Annoyingly you can't (at least not with Compress-Archive), but you can still do it in a one-liner: powershell "Compress-Archive -Update -Path <Path-To-Game-Root>\* -DestinationPath test.zip; Move-I...
- Fri Jul 15, 2022 9:48 am
- Forum: Games and Creations
- Topic: I made a .love file creator...
- Replies: 8
- Views: 4591
Re: I made a .love file creator...
Nice. You can remove the 7zip dependency by using Powershell, which has been available on Windows for a few versions now:
Code: Select all
powershell "Compress-Archive -Update -Path <Game-Root-Directory-Path>\* -DestinationPath mygame.zip"
- Thu Jul 14, 2022 10:46 am
- Forum: Games and Creations
- Topic: Exemplar(A side project that became a game)
- Replies: 4
- Views: 2529
Re: Exemplar(A side project that became a game)
The .love file doesn't run for me, I get the following stacktrace: Error: menu.lua:12: bad argument #2 to 'newSource' (string expected, got no value) stack traceback: [love "boot.lua"]:345: in function <[love "boot.lua"]:341> [C]: in function 'newSource' menu.lua:12: in function ...
- Tue Jul 12, 2022 3:52 pm
- Forum: Games and Creations
- Topic: Abandoned ECS platformer
- Replies: 5
- Views: 2964
Re: Abandoned ECS platformer
I made a short video of some gameplay footageAh, you should add some screenshots
- Tue Jul 12, 2022 1:24 pm
- Forum: Games and Creations
- Topic: Abandoned ECS platformer
- Replies: 5
- Views: 2964
Re: Abandoned ECS platformer
Looks great, movement is natural, plays very smooth, I'd say you have a solid base here. The art looks great too. Thanks for the feedback. I am quite happy with how the player movement came out, though there are a few minor bugs (which I know how to fix, I just didn't bother). The 'engine' is prett...
- Fri Jul 08, 2022 2:33 pm
- Forum: Games and Creations
- Topic: Abandoned ECS platformer
- Replies: 5
- Views: 2964
Abandoned ECS platformer
A few months ago I started working on a platformer that I was planning to have done and dusted in about 40 hours of work. Long story short I procrastinated by spending too much time on minutiae, including rewriting the entities system using Tiny ECS, until I eventually got bored and stopped working ...
- Fri Jul 08, 2022 9:10 am
- Forum: Support and Development
- Topic: if statement fails randomly but works most times
- Replies: 2
- Views: 1590
Re: if statement fails randomly but works most times
Your code to reset the player is inside your enemy collision loop. If there are no enemies in the enemy list there that code will not be executed. Move this block of code underneath the enemy collision loop and it works better: if health == 0 then isAlive = false end --if not isAlive then isExplorin...
- Wed Jul 06, 2022 7:48 am
- Forum: Support and Development
- Topic: How would I hide the title bar?
- Replies: 6
- Views: 2172
Re: How would I hide the title bar?
You also can't move a borderless window (on Windows 10 at least), which I would say is also necessary for usability. Personally I'd just leave it on.