Search found 105 matches
- Tue Apr 23, 2024 7:13 am
- Forum: Support and Development
- Topic: [SOLVED] Variable Jump Height
- Replies: 5
- Views: 739
Re: Variable Jump Height
No problem. dy is the y velocity of the player, analogous to your yspeed. There's a separate function that handles moving and colliding the player using dx and dy but it doesn't affect how the jump works (Aside from setting those values to 0 in the event of a collision on the relevant axis)
- Tue Apr 23, 2024 6:50 am
- Forum: Support and Development
- Topic: [SOLVED] Variable Jump Height
- Replies: 5
- Views: 739
Re: Variable Jump Height
This is how I've done it in a pico8 game I'm working on. if not btn(btnjmp) and jt<10 then jmpheld=false end jt+=1 if jt<=minjmp or (jmpheld and jt<=maxjmp) then plyr.dy=-1 end I run this code while the player is jumping after gravity is applied. It essentially overrides the gravity when the player ...
- Sun Apr 21, 2024 6:10 pm
- Forum: General
- Topic: just asking for tips
- Replies: 2
- Views: 643
Re: just asking for tips
We're going to need more to go on. Are you using a physics engine or some custom physics? What are you trying to achieve, what have you tried and what is it doing instead of what you want? And lastly show us the code that's not working.
- Fri Mar 29, 2024 4:36 pm
- Forum: Games and Creations
- Topic: DEMO on STEAM: Andy Blast Vs The Forces of Evil
- Replies: 3
- Views: 2444
Re: DEMO on STEAM: Andy Blast Vs The Forces of Evil
Can't see a demo on the Steam page, just says coming soon. Edit: Actually it's available to download on the desktop Steam client, I was trying on my Steam Deck last night. It's quite fun if a bit unforgiving. The controls aren't really my cup of tea, would be nice to be able to configure the layout ...
- Sat Mar 23, 2024 11:25 am
- Forum: Support and Development
- Topic: Can a non-Windows peep test my love file?
- Replies: 8
- Views: 4272
Re: Can a non-Windows peep test my love file?
Dug out my old Macbook Pro running OSX 10.15.7 and it works fine there too, though the splash screen doesn't seem to display properly. It's contained to the top left of the screen with some artifacting at to the right and bottom of the image (though I suspect this is just what's drawn offscreen when...
- Sat Mar 23, 2024 11:17 am
- Forum: Support and Development
- Topic: Can a non-Windows peep test my love file?
- Replies: 8
- Views: 4272
Re: Can a non-Windows peep test my love file?
Following your steps works fine for me using Ubuntu 20.04.6. When I load up another file that's there called "draftpo" I get the below error (maybe you're expecting that just thought I'd give you the stacktrace anyway): Error functions.lua:115: attempt to get length of global 'TEAMS' (a ni...
- Thu Mar 21, 2024 6:19 am
- Forum: Support and Development
- Topic: Animation and tweening
- Replies: 2
- Views: 3525
Re: Animation and tweening
Smoothly animating in 3D is usually done using a skeletal rig. The rig configured so that certain bones deform specific parts of the mesh. The rig is then posed into key frames which are essentially 3D transforms, normally defined per bone relative to its parent bone. To get the position and rotatio...
- Thu Mar 14, 2024 9:06 pm
- Forum: Support and Development
- Topic: love.data.pack() no idea how to work it
- Replies: 3
- Views: 2323
Re: love.data.pack() no idea how to work it
Out of curiosity I wanted to try writing a table of numbers using this method. It's a little bit awkward but if you really want to store a variable amount of data in a binary format this might work fine: love.filesystem.setIdentity("pack_test") local things = {10, 9, 8, 7} love.filesystem....
- Thu Mar 14, 2024 8:52 pm
- Forum: Support and Development
- Topic: love.data.pack() no idea how to work it
- Replies: 3
- Views: 2323
Re: love.data.pack() no idea how to work it
This example stores 2 numbers serialised using pack in a file and reads them back with unpack. love.filesystem.setIdentity("pack_test") local fmt = "II" love.filesystem.write("highscore.bin", love.data.pack("data", fmt, 123, 456)) local readData = love.filesys...
- Tue Feb 27, 2024 6:16 pm
- Forum: Support and Development
- Topic: I can't seem to get LOVE to start
- Replies: 1
- Views: 761
Re: I can't seem to get LOVE to start
Haven't looked at the tutorial but you get this error when there's no code for Love to run. Have you checked that you definitely have a file called main.lua under E:/Love Game?