Search found 8 matches

by sentry
Sun Jun 26, 2011 6:11 pm
Forum: Support and Development
Topic: Perlin noise generation in Lua/Löve?
Replies: 22
Views: 16427

Re: Perlin noise generation in Lua/Löve?

wow.. Running "perlin-terrain.love" with LuaJIT makes you realise how fast it is compared to regular lua.
by sentry
Wed Jun 08, 2011 10:05 am
Forum: Support and Development
Topic: weird behavior witth lot's of objects on screen
Replies: 9
Views: 2916

Re: weird behavior witth lot's of objects on screen

Thanks for all the help!

@nevon: Such a simple fix, adding only -(i-1) :awesome:

I have no idea why the order at which i remove the bullets is important. Can someone explain?
by sentry
Tue Jun 07, 2011 8:17 pm
Forum: Support and Development
Topic: weird behavior witth lot's of objects on screen
Replies: 9
Views: 2916

weird behavior witth lot's of objects on screen

I'm having a weird problem when having lot's of stuff on screen. I am at the point where i want to add some wicked bullet patterns to my game but i start to see weird issues with object removal. I added an example. It's really basic and not an actual bullet pattern but it illustrates the problem: Wh...
by sentry
Fri Jun 03, 2011 10:18 pm
Forum: Support and Development
Topic: animation and flow timers
Replies: 5
Views: 3048

Re: animation and flow timers

This is what i was looking for, a nice generic solution for timers. Thank you.
by sentry
Fri Jun 03, 2011 10:55 am
Forum: Support and Development
Topic: animation and flow timers
Replies: 5
Views: 3048

Re: animation and flow timers

Ok thanks. I should be more focused at actually completing the game. It's just that this example is not the only timer- i have loads of them to control the flow of the game.
by sentry
Thu Jun 02, 2011 9:10 pm
Forum: Support and Development
Topic: animation and flow timers
Replies: 5
Views: 3048

animation and flow timers

Hi, I'm just starting out with love2d and i have a question about timers. In a regular shoot em up the player flickers and is invincible for a couple of seconds after losing a life. It was easy to implement this feature but i wonder if there is a better/smarter way to do this. This is what i do in t...
by sentry
Thu Jun 02, 2011 8:28 pm
Forum: Games and Creations
Topic: Tilt reboot (alpha 4) - need as many testers as possible!
Replies: 32
Views: 12283

Re: Tilt reboot (alpha 2) - need as many testers as possible

Hi, The test ran like your vid without any glitches.
by sentry
Sat May 28, 2011 5:58 pm
Forum: General
Topic: LoveJIT
Replies: 38
Views: 23885

Re: LoveJIT

Thank you for compiling love with LuaJIT.

My game desperately needed some JIT love.