Search found 48 matches
- Thu Jan 19, 2023 3:28 am
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 12679
Re: Open source RPG Editor
That looks wonderful Josepho...reminds me a lot of the RPG Maker layout, which was always fun to use. I've been working on a (very) rudimentary map editor for myself, and constructed all the elements as self-contained "entities", to have more control over where, and how everything is rende...
- Wed Jan 18, 2023 8:11 am
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 12679
Re: Open source RPG Editor
I hope you keep at it vico...even if there isn't a huge "demand" for what you are working on, it's always interesting and useful to see how different people approach similar concepts, and you'll learn a lot along the way. While I believe that any kind of "editor" can be done pure...
- Tue Jan 17, 2023 4:39 am
- Forum: Libraries and Tools
- Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
- Replies: 22
- Views: 34558
Re: pathfun: a pure Lua library for 2D pathfinding, with editor
Ah, that's okay. I may experiment with the points acting as "guides" for other entities that employ physics, so those could potentially "slide" around each other (provided the body shape is circular, and there's little or no friction), or simply have them form a "queue"...
- Tue Jan 17, 2023 1:19 am
- Forum: Libraries and Tools
- Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
- Replies: 22
- Views: 34558
Re: pathfun: a pure Lua library for 2D pathfinding, with editor
Thanks for the reply. What I mean by "move around each other" is that each point (or entity) would avoid "colliding" with another as they all navigate towards the target (rather than simply overlap or "bottleneck", as they do now)...sort of like units would in the class...
- Mon Jan 16, 2023 10:55 am
- Forum: Libraries and Tools
- Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
- Replies: 22
- Views: 34558
Re: pathfun: a pure Lua library for 2D pathfinding, with editor
Thank you for sharing this! Just...wish I had a better grasp of how the whole thing actually works... A few questions if you don't mind : 1: Are the paths calculated using some sort of "bounding box" for each point, or just the "x,y" coordinants? 2: Is there a way to update each ...
- Mon Jan 16, 2023 9:18 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 36
- Views: 75585
Re: Untitled RPG Project
I really hope you are able to continue work on this and that your health has improved. It looks fantastic so far! I especially like the idea of "Map Skills" as it makes the world more interesting and immersive. I grew up playing early "top down" console RPGs, so random combat is ...
- Mon Jan 16, 2023 8:39 am
- Forum: General
- Topic: Making an Android APK
- Replies: 7
- Views: 19723
Re: Making an Android APK
Bit late to the party on this one, but I was wondering how to create an APK as well, and this is the first thread I found on the subject. I'm only just learning Lua, and the instructions in the wiki for game distribution appear to presume some prior knowledge for generating android apps. APKTool see...
- Mon Jan 16, 2023 8:08 am
- Forum: General
- Topic: Open source RPG Editor
- Replies: 23
- Views: 12679
Re: Open source RPG Editor
I'm new here...as well as rather new to coding in general, but I think that an "RPG editor" is a great idea! I've been working through various tutorials/examples, and for me, an "object oriented" or "modular" approach for the many different components of an RPG, (or any...