Search found 48 matches

by zingo
Thu Jan 19, 2023 3:28 am
Forum: General
Topic: Open source RPG Editor
Replies: 23
Views: 12679

Re: Open source RPG Editor

That looks wonderful Josepho...reminds me a lot of the RPG Maker layout, which was always fun to use. I've been working on a (very) rudimentary map editor for myself, and constructed all the elements as self-contained "entities", to have more control over where, and how everything is rende...
by zingo
Wed Jan 18, 2023 8:11 am
Forum: General
Topic: Open source RPG Editor
Replies: 23
Views: 12679

Re: Open source RPG Editor

I hope you keep at it vico...even if there isn't a huge "demand" for what you are working on, it's always interesting and useful to see how different people approach similar concepts, and you'll learn a lot along the way. While I believe that any kind of "editor" can be done pure...
by zingo
Tue Jan 17, 2023 4:39 am
Forum: Libraries and Tools
Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
Replies: 22
Views: 34558

Re: pathfun: a pure Lua library for 2D pathfinding, with editor

Ah, that's okay. I may experiment with the points acting as "guides" for other entities that employ physics, so those could potentially "slide" around each other (provided the body shape is circular, and there's little or no friction), or simply have them form a "queue"...
by zingo
Tue Jan 17, 2023 1:19 am
Forum: Libraries and Tools
Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
Replies: 22
Views: 34558

Re: pathfun: a pure Lua library for 2D pathfinding, with editor

Thanks for the reply. What I mean by "move around each other" is that each point (or entity) would avoid "colliding" with another as they all navigate towards the target (rather than simply overlap or "bottleneck", as they do now)...sort of like units would in the class...
by zingo
Mon Jan 16, 2023 10:55 am
Forum: Libraries and Tools
Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
Replies: 22
Views: 34558

Re: pathfun: a pure Lua library for 2D pathfinding, with editor

Thank you for sharing this! Just...wish I had a better grasp of how the whole thing actually works... A few questions if you don't mind : 1: Are the paths calculated using some sort of "bounding box" for each point, or just the "x,y" coordinants? 2: Is there a way to update each ...
by zingo
Mon Jan 16, 2023 9:18 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 36
Views: 75585

Re: Untitled RPG Project

I really hope you are able to continue work on this and that your health has improved. It looks fantastic so far! I especially like the idea of "Map Skills" as it makes the world more interesting and immersive. I grew up playing early "top down" console RPGs, so random combat is ...
by zingo
Mon Jan 16, 2023 8:39 am
Forum: General
Topic: Making an Android APK
Replies: 7
Views: 19723

Re: Making an Android APK

Bit late to the party on this one, but I was wondering how to create an APK as well, and this is the first thread I found on the subject. I'm only just learning Lua, and the instructions in the wiki for game distribution appear to presume some prior knowledge for generating android apps. APKTool see...
by zingo
Mon Jan 16, 2023 8:08 am
Forum: General
Topic: Open source RPG Editor
Replies: 23
Views: 12679

Re: Open source RPG Editor

I'm new here...as well as rather new to coding in general, but I think that an "RPG editor" is a great idea! I've been working through various tutorials/examples, and for me, an "object oriented" or "modular" approach for the many different components of an RPG, (or any...