Search found 42 matches

by zingo
Sun Feb 18, 2024 2:35 am
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 876676

Re: In the Heavens - Demo 0.1.11

The new lighting looks spectacular, and the music is fantastic :ultraglee: (thanks for the link...now I'll probably have a few hundred/thousand more songs to select from for my own project :? ). I really like the sort of "retro pixel art+modern effects" thing you have going on, and flying ...
by zingo
Tue Jan 23, 2024 11:20 pm
Forum: Games and Creations
Topic: Released a demo of my new mystery game WitchDoctor
Replies: 3
Views: 2088

Re: Working on a new mystery game WitchDoctor

Intriguing concept, and enshrouding everything in darkness really enhances the atmosphere. It could even have a sort of "Lovecraftian/Shadow over Innsmouth" vibe (albiet, that would be a little less "casual" for a horror theme.) I also really like the investigative, mystery solvi...
by zingo
Mon Jan 22, 2024 3:30 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 41132

Re: Untitled RPG Project

Well...with any luck you won't have anymore serious "medically-induced breaks". Even a "small" RPG is a beast to tackle, because there are so many seperate parts that need to ultimately mesh together into a cohesive final product...and that's just the game mechanics, so I greatly...
by zingo
Sun Jan 21, 2024 9:37 pm
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 28100

Re: 2D lighting engines

I really wish I could help...but this sort of stuff is pretty far out of my league :? . For my own project, I may just use "stencils" for some basic blended lighting/shadows, and probably not mess about with normals (as that would require a whole seperate set of sprites for everything that...
by zingo
Sun Jan 21, 2024 6:57 am
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 28100

Re: 2D lighting engines

I think there's already some mileage to take by adjusting the graphics offline, without shaders. Opps, too late, already made a lighting system bRb7-3jjp90 I probably will use photoshop to mess with it though, hopefully it could add some appeal to it. That's a neat effect...almost looks like some k...
by zingo
Sun Jan 21, 2024 5:15 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 41132

Re: Untitled RPG Project

It's fantastic that you are still working on this, in spite of setbacks. Real life and general lack of motivation have been getting in the way of my own project (which I'm still not fully decided on.) I started making a "map editor" at one point in hopes of streamlining/automating the proc...
by zingo
Sun Jan 21, 2024 4:44 am
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 876676

Re: In the Heavens - Demo 0.1.9

If you haven't played/seen it, check out Super Metroid (awesome SNES game). You don't begin with the power of flight, but it's unlocked late in the story. Also, it mostly takes place underground where free flight isn't as overpowered as you might expect. It also doesn't let you open doors, find (so...
by zingo
Wed Dec 13, 2023 4:54 am
Forum: Games and Creations
Topic: In the Heavens - Demo 0.1.12
Replies: 54
Views: 876676

Re: In the Heavens - Demo 0.1.9

Neat. Dragons instantly add more awesome :cool: I was recently kind of mulling over including full flight in a platformer of my own someday, but worried that flight, if not handled properly, could leave the player simply "skipping" most of the game. However, if someone else has already mad...
by zingo
Mon Nov 20, 2023 4:20 am
Forum: Games and Creations
Topic: Untitled RPG Project
Replies: 33
Views: 41132

Re: Untitled RPG Project

The art style is interesting...kind of a vibrant, digital oil painting vibe. I like it. There are so many options and methods for turn-based combat that it may be difficult to settle on just one. The main issue is that you can never really predict the behavior or temperament of the player...so, if p...
by zingo
Thu Aug 10, 2023 2:24 am
Forum: Libraries and Tools
Topic: Simplifying loves learning curve
Replies: 12
Views: 14433

Re: Simplifying loves learning curve

I personally found "sheepolution" to be a wonderful starting point, as well as rvagamejams "learn to love". It begins with introductory ideas, expands on those, then puts everything together into small examples of specific types of games. Most concepts covered will be used over a...