Search found 42 matches
- Sun Feb 18, 2024 2:35 am
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.12
- Replies: 54
- Views: 918407
Re: In the Heavens - Demo 0.1.11
The new lighting looks spectacular, and the music is fantastic :ultraglee: (thanks for the link...now I'll probably have a few hundred/thousand more songs to select from for my own project :? ). I really like the sort of "retro pixel art+modern effects" thing you have going on, and flying ...
- Tue Jan 23, 2024 11:20 pm
- Forum: Games and Creations
- Topic: Released a demo of my new mystery game WitchDoctor
- Replies: 3
- Views: 2506
Re: Working on a new mystery game WitchDoctor
Intriguing concept, and enshrouding everything in darkness really enhances the atmosphere. It could even have a sort of "Lovecraftian/Shadow over Innsmouth" vibe (albiet, that would be a little less "casual" for a horror theme.) I also really like the investigative, mystery solvi...
- Mon Jan 22, 2024 3:30 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 33
- Views: 44262
Re: Untitled RPG Project
Well...with any luck you won't have anymore serious "medically-induced breaks". Even a "small" RPG is a beast to tackle, because there are so many seperate parts that need to ultimately mesh together into a cohesive final product...and that's just the game mechanics, so I greatly...
- Sun Jan 21, 2024 9:37 pm
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 29246
Re: 2D lighting engines
I really wish I could help...but this sort of stuff is pretty far out of my league :? . For my own project, I may just use "stencils" for some basic blended lighting/shadows, and probably not mess about with normals (as that would require a whole seperate set of sprites for everything that...
- Sun Jan 21, 2024 6:57 am
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 29246
Re: 2D lighting engines
I think there's already some mileage to take by adjusting the graphics offline, without shaders. Opps, too late, already made a lighting system bRb7-3jjp90 I probably will use photoshop to mess with it though, hopefully it could add some appeal to it. That's a neat effect...almost looks like some k...
- Sun Jan 21, 2024 5:15 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 33
- Views: 44262
Re: Untitled RPG Project
It's fantastic that you are still working on this, in spite of setbacks. Real life and general lack of motivation have been getting in the way of my own project (which I'm still not fully decided on.) I started making a "map editor" at one point in hopes of streamlining/automating the proc...
- Sun Jan 21, 2024 4:44 am
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.12
- Replies: 54
- Views: 918407
Re: In the Heavens - Demo 0.1.9
If you haven't played/seen it, check out Super Metroid (awesome SNES game). You don't begin with the power of flight, but it's unlocked late in the story. Also, it mostly takes place underground where free flight isn't as overpowered as you might expect. It also doesn't let you open doors, find (so...
- Wed Dec 13, 2023 4:54 am
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.12
- Replies: 54
- Views: 918407
Re: In the Heavens - Demo 0.1.9
Neat. Dragons instantly add more awesome :cool: I was recently kind of mulling over including full flight in a platformer of my own someday, but worried that flight, if not handled properly, could leave the player simply "skipping" most of the game. However, if someone else has already mad...
- Mon Nov 20, 2023 4:20 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 33
- Views: 44262
Re: Untitled RPG Project
The art style is interesting...kind of a vibrant, digital oil painting vibe. I like it. There are so many options and methods for turn-based combat that it may be difficult to settle on just one. The main issue is that you can never really predict the behavior or temperament of the player...so, if p...
- Thu Aug 10, 2023 2:24 am
- Forum: Libraries and Tools
- Topic: Simplifying loves learning curve
- Replies: 12
- Views: 14755
Re: Simplifying loves learning curve
I personally found "sheepolution" to be a wonderful starting point, as well as rvagamejams "learn to love". It begins with introductory ideas, expands on those, then puts everything together into small examples of specific types of games. Most concepts covered will be used over a...