Search found 7 matches

by Twinmold
Sun Mar 27, 2011 1:09 pm
Forum: Support and Development
Topic: Making tools with LÖVE?
Replies: 3
Views: 1584

Making tools with LÖVE?

I just stumbled upon this neat tool and I was wondering if the current workings of the LÖVE file system are sort of permanent, or will be expanded on the future, so we can make more functional custom tools for, say, tile map editors, room rigging for adventure games, per-frame bounding box editors f...
by Twinmold
Sat Mar 26, 2011 12:07 pm
Forum: Support and Development
Topic: Unstable getImageData? (crash)
Replies: 14
Views: 6836

Re: Unstable getImageData? (crash)

Let me try to guess what the problem is... When you make a call to fb:getImageData() a new image data is created, which has all pixels from the frame buffer so the memory requirements for it is width*height*bpp (where bpp is probably 4.) But on the Lua side of things what is created is a Proxy user...
by Twinmold
Fri Mar 25, 2011 11:22 pm
Forum: Support and Development
Topic: Unstable getImageData? (crash)
Replies: 14
Views: 6836

Re: Unstable getImageData? (crash)

I'm on 64-bit Ubuntu, and for me the system slows down massively in the 1300-1500s, after which I closed LÖVE normally. Doesn't look like a bottleneck at all on my case (the performance is steady from load to crash), but I do get about 12% memory usage on my manager, when even graphics-intensive .l...
by Twinmold
Fri Mar 25, 2011 10:52 pm
Forum: Support and Development
Topic: Unstable getImageData? (crash)
Replies: 14
Views: 6836

Re: Unstable getImageData? (crash)

hi, same happened on my computer... after 1001 cycles the program crashes. In my process manager I could see, that love is eating all of my memory until the crash. But your code looks fine... maybe the line id = fb:getImageData() is critical ?? Yep, it's clearly that function. It's obviously not ma...
by Twinmold
Fri Mar 25, 2011 8:35 pm
Forum: Support and Development
Topic: Unstable getImageData? (crash)
Replies: 14
Views: 6836

Unstable getImageData? (crash)

Hello; I was doing some tests with framebuffers, and i've run into a quite frustrating issue. :x Essentially, I'm trying to get the ImageData from a Framebuffer every cycle; after a while, I get a crash. I'm running 0.7.1 on Windows 7 (64 bits). In case it's important, I'm not running LÖVE from an i...
by Twinmold
Fri Mar 25, 2011 8:04 pm
Forum: Support and Development
Topic: LUA questions
Replies: 7
Views: 1996

Re: LUA questions

Thank you all for your replies :awesome:
by Twinmold
Sun Mar 20, 2011 10:01 am
Forum: Support and Development
Topic: LUA questions
Replies: 7
Views: 1996

LUA questions

Hello, I'm a new user. Löving it so far, but still trying to wrap my head around some Lua quirks (i'm afraid I'm not really big in any other language either). This is sort of hypothetical, but suppose i'm writing a completely useless function for creating a table. Again, suppose I'm implementing a s...