Search found 39 matches
- Mon May 06, 2024 8:47 pm
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 9
- Views: 836
Re: Have some troubles with Animation again
I don't get it - i changed the order of the functions and now it's working, but it only shows the first frame of the animation - so the index does'nt increase. Why? Is it because the function "currentAnimation" does not return anything back? function currentAnimation(animation, dt) animati...
- Thu May 02, 2024 5:44 pm
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 9
- Views: 836
Re: Have some troubles with Animation again
Thank you @RNavega for responding. I did so, but now i get the error: main.lua line 45: attempt to index upvalue 'player' (a nil value). I don't get it, why.
- Tue Apr 30, 2024 4:58 pm
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 9
- Views: 836
Re: Have some troubles with Animation again
Hey! Thank you for the reply. I did, what you said, but i get now an error in love.load.
- Tue Apr 30, 2024 11:50 am
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 9
- Views: 836
Re: Have some troubles with Animation again
@knorke oh, sorry, sure. And what a cool name! XD I'm from Germany, too btw
- Tue Apr 30, 2024 10:58 am
- Forum: Support and Development
- Topic: Have some troubles with Animation again
- Replies: 9
- Views: 836
Have some troubles with Animation again
Hey there! I'm trying to implement an animation function, but it does'nt work well. Here is the code: local player local walkingDownAnimation local walkingLeftAnimation local walkingRightAnimation local walkingUpAnimation local tilemap local num_tiles local tiles function love.load() FramesWalkingDo...
- Tue Apr 23, 2024 5:05 pm
- Forum: Support and Development
- Topic: Grid based movement
- Replies: 3
- Views: 607
Re: Grid based movement
@darkfrei thanks! I'll try it out
@BrotSagtMist before putting it into my handheld, i'm trying it out on https://replit.com/@Todespreis/PlasticG ... s#main.lua
But there were no response for pressing the buttons, so i thought, i did something wrong
@BrotSagtMist before putting it into my handheld, i'm trying it out on https://replit.com/@Todespreis/PlasticG ... s#main.lua
But there were no response for pressing the buttons, so i thought, i did something wrong
- Tue Apr 23, 2024 1:02 pm
- Forum: Support and Development
- Topic: Grid based movement
- Replies: 3
- Views: 607
Grid based movement
Hey there! I want to try to make a simple roguelike game, like Shiren The Wanderer. I want to make my character move grid for grid. And i thought about an implementation like this: function love.load() player = { grid_x = 0, grid_y = 0, pos_x = 0, pos_y = 0, speed = 10, size = 32, moving = false } e...
- Sun Apr 21, 2024 5:52 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 900
Re: Mapping
It's working fine now, thank you!
- Sun Apr 21, 2024 5:52 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 900
Re: Mapping
Oh, sorry. I thought, you want me to change it in the love.draw
- Sun Apr 21, 2024 5:27 pm
- Forum: Support and Development
- Topic: [SOLVED] Mapping
- Replies: 11
- Views: 900
Re: Mapping
Oh, love file, sorry.