Search found 790 matches
- Fri Apr 15, 2011 4:08 am
- Forum: Libraries and Tools
- Topic: LOVE Cheat Sheet (1.0)
- Replies: 49
- Views: 24318
Re: LOVE Cheat Sheet
Told you people would want the enums! You've done a great job so far though, it's lövely contribution for the community. Should be stickied or something in my opinion.
- Thu Apr 14, 2011 6:17 pm
- Forum: General
- Topic: Noob looking for help!
- Replies: 10
- Views: 3388
Re: Noob looking for help!
A tip - comment often - specifically at the top of each function or each lua file. This will help you remember what function does what in detail. It may seem weird but trust me, it's good practice. This is something that you should get used to doing right from the start. This little piece of advice...
- Thu Apr 14, 2011 2:10 am
- Forum: General
- Topic: Noob looking for help!
- Replies: 10
- Views: 3388
Re: Noob looking for help!
I'd say that Lua is a decent enough language to get into. It's pretty simple. While that won't teach you the all various complexities involved in programming, it will teach you the joy of programming with it's more gentle learning curve and large sense of reward - it's easy to get something going in...
- Thu Apr 14, 2011 1:50 am
- Forum: Games and Creations
- Topic: Short working title: Find the PolarBear
- Replies: 19
- Views: 6591
Re: Short working title: Find the PolarBear
Hardcore, full-screen maximum resolution mode please! With a moving bear.
- Mon Apr 11, 2011 11:49 am
- Forum: Support and Development
- Topic: Find Distance Between Circle Curve and Bounding Box
- Replies: 8
- Views: 2321
Re: Find Distance Between Circle Curve and Bounding Box
...seriously? You should be getting paid for this stuff.
- Mon Apr 11, 2011 10:07 am
- Forum: Support and Development
- Topic: Trying a Qix clone.
- Replies: 5
- Views: 3218
Re: Trying a Qix clone.
Well for a start this line isn't valid syntax: love.graphics.line(hero.position); The syntax for graphics.line is: love.graphics.line( x1, y1, x2, y2, ... ) You made 2 errors - you didn't supply enough arguments to actually draw a line, and the first argument you passed was the wrong datatype; .line...
- Mon Apr 11, 2011 9:19 am
- Forum: Support and Development
- Topic: Trying a Qix clone.
- Replies: 5
- Views: 3218
Re: Trying a Qix clone.
Always post the latest version of your source code. Helps us understand and help you alot.
- Sun Apr 10, 2011 4:06 pm
- Forum: General
- Topic: Sound not playing
- Replies: 15
- Views: 8693
Re: Sound not playing
Your source code....
EDIT: Also, you should reaaallly read up on the wiki. http://love2d.org/wiki/Game_Distribution
EDIT: Also, you should reaaallly read up on the wiki. http://love2d.org/wiki/Game_Distribution
- Sun Apr 10, 2011 2:55 pm
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 21699
Re: HeroSquare Adventures 0.91 - Dungeon!
I like this project so much I made a little modification for it! It's not that well written but it should be easy to re-add the code to future updates. Monsters now yield experience when defeated. You need 10 exp. points to level, with the curve set at 1.75 per level. Gaining a level does little mor...
- Sun Apr 10, 2011 11:16 am
- Forum: General
- Topic: The End is Nigh!
- Replies: 2
- Views: 1279
The End is Nigh!
*scary ghost noise* *gnashing of the teeth*