Search found 13 matches

by Zeggy
Mon Jan 26, 2009 11:50 am
Forum: Support and Development
Topic: Drawing
Replies: 4
Views: 1091

Re: Drawing

Um.. if the game is keyboard-controlled, then only 8 movement sorts are possible. Oh, um, actually, I coded a 360-degree movement in by using left/right to rotate 5 radians at a time. Those are the only two controls, the player object moves forward by itself, in a straight line if the user doesn't ...
by Zeggy
Sun Jan 25, 2009 5:33 pm
Forum: Support and Development
Topic: Drawing
Replies: 4
Views: 1091

Re: Drawing

Um, I'm making a casual game where you are basically a paint brush, and you 'paint the screen'. And the whole point of the game is to paint as much as you can :P So... that's why this is very important for the game. I've sort of come up with a solution, it's just an array that I add co-ordinates to ...
by Zeggy
Sun Jan 25, 2009 2:24 pm
Forum: Support and Development
Topic: Drawing
Replies: 4
Views: 1091

Drawing

Hi, I'm making a game, and it basically consists of the player controlling a circle shape. As the circle shape moves around, it leaves a trail of where it's been since it started moving. It's not scrolling or anything, just on the one screen that is visible from beginning to end. How can I draw this...
by Zeggy
Wed Dec 10, 2008 2:24 pm
Forum: Support and Development
Topic: Wold physics
Replies: 1
Views: 531

Wold physics

I'm trying to make a platform game.

Can anybody give me some example values for the gravity, object masses, etc. to give a world where objects can bounce off other objects?

I can't seem to figure it out, all the worlds I create are very slow, and objects only bounce very slightly.
by Zeggy
Mon Dec 08, 2008 7:59 pm
Forum: Libraries and Tools
Topic: Creating a Text Editor
Replies: 15
Views: 5181

Re: Creating a Text Editor

Yes, absolutely!

I didn't know of any Lua-specific text editors, so I thought I might give it a go using Love!

But I'm not a very good programmer, so I don't know what to do next :) If you're up for it, go ahead and make it into a proper Love editor!
by Zeggy
Wed Dec 03, 2008 2:10 am
Forum: Libraries and Tools
Topic: An Idea!
Replies: 18
Views: 6191

Re: An Idea!

If you use TextPad, I made a syntax file for love just now :) It includes all the functions, methods and constants. 700 lines @_@ lua.syn.txt Rename to lua.syn (remove the txt extension), and place it in your TextPad 'Samples' folder. Then all you have to do (if you haven't already) is associate all...
by Zeggy
Wed Dec 03, 2008 1:15 am
Forum: Libraries and Tools
Topic: An Idea!
Replies: 18
Views: 6191

Re: An Idea!

Drag the folder you are working on over the Love program, and it will automatically run in love. No need to zip anything.
by Zeggy
Mon Dec 01, 2008 10:01 pm
Forum: Support and Development
Topic: Using physics
Replies: 4
Views: 973

Re: Using physics

Hehe, I used that, except strange things happen when there's a collision between to objects. Ie. they don't collide (properly). What I'd like is to have the same acceleration like when impulse is used, except when turning, no velocity is lost. Other than that, the objects can still slow down when co...
by Zeggy
Mon Dec 01, 2008 3:06 pm
Forum: Support and Development
Topic: Using physics
Replies: 4
Views: 973

Re: Using physics

Thanks Kaze, that works great! However, I have a problem: When you press left/right, the object doesn't respond immediately, instead it takes a while for it to turn around because it still needs to overcome the force in its current direction. How can I make it so that it will immediately turn withou...
by Zeggy
Mon Dec 01, 2008 1:49 am
Forum: Support and Development
Topic: Using physics
Replies: 4
Views: 973

Using physics

Hello, well, I've got an idea for a game so I'm going to try to make it :) I have come across a problem though, relating to the physics. You can say the game is sort of 'top-down' view, so I don't need gravity. There are two 'circles' controlled by players. I want each dot to have a continuous forwa...