Search found 14 matches

by kikonen
Thu Nov 09, 2023 7:46 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 79951

Re: moonODE (Open Dynamics Engine (ODE)) bindings

ok, I just to try see could I compile this moonode for luajit in linux for LÖVE. Sure tried it in VMware linux guest (not perfoect for 3D graphics, but works surprisingly well for simple 3D cases like this...), and it did work. Sure ugly Makefile on so on, but at least it compiled and I managed to r...
by kikonen
Thu Nov 09, 2023 3:08 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 79951

Re: moonODE (Open Dynamics Engine (ODE)) bindings

yes, ODE fits this use case, especially since it fits into my ultimate goal of implementing some physics into my separate c++ based project; i.e. I can simply directly apply ODE there without relearning some other lib (or worse, trying to implement own crappy physics logic, which was my initial aim ...
by kikonen
Thu Nov 09, 2023 2:45 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 79951

Re: moonODE (Open Dynamics Engine (ODE)) bindings

true. "cannot warrant other use case" is very true here. Compiling MoonODE should be actually much easier in Linux, had to run extra hoops just since I had use case that I needed to run it in windows 11 LÖVE, and default instructions in MoonODE to compile with msys2 were not helpful on tha...
by kikonen
Wed Nov 08, 2023 7:09 pm
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 79951

moonODE (Open Dynamics Engine (ODE)) bindings

Just in case 3D physics in LÖVE is soft spot for anyone... May not be interest to anyone, but I did some experimenting with 3DreamEngine, which felt rather lacking in physics department. Thin wrapper for Box2D just couldn't do it. Thus did some searching and found MoonODE, which seemed rather promis...