Yes, but "made with LÖVE" is cuter because it plays on a popular phrase.philnelson wrote:@mike: That's more or less what the splash screen says, actually.
Search found 146 matches
- Mon Feb 09, 2009 9:18 pm
- Forum: Libraries and Tools
- Topic: Löve Splash Screen (code)
- Replies: 16
- Views: 11115
Re: Löve Splash Screen (code)
- Mon Feb 09, 2009 9:16 pm
- Forum: General
- Topic: Game Distribution & Updating
- Replies: 19
- Views: 10160
Re: Game Distribution & Updating
What does it matter if it's possible? Get to making it already! ![Wink ;)](./images/smilies/ms-wink.png)
![Wink ;)](./images/smilies/ms-wink.png)
- Mon Feb 09, 2009 9:04 pm
- Forum: General
- Topic: LuaLogic, french love community
- Replies: 8
- Views: 9879
Re: LuaLogic, french love community
Hah, that's neat.
If I could type French I'd totally help out translating tutorials.
Have fun and good luck!
![Glee ^^](./images/smilies/ms-glee.png)
If I could type French I'd totally help out translating tutorials.
Have fun and good luck!
- Mon Feb 09, 2009 3:08 am
- Forum: General
- Topic: Game Distribution & Updating
- Replies: 19
- Views: 10160
Re: Game Distribution & Updating
Mmm, it's not impossible, but it'd require a background process to be running all the time and checking if there are any LOVE game updates and downloading the new versions and updating the files when there are. I wouldn't be comfortable at all using something like that, though.
- Mon Feb 09, 2009 3:00 am
- Forum: Libraries and Tools
- Topic: Löve Splash Screen (code)
- Replies: 16
- Views: 11115
Re: Löve Splash Screen (code)
I'm confused as to how this is "wrong-packaged", the only thing that is different about it than the tutorial states is that it ends with the suffix .love.zip instead of simply .love. See, Windows users have this thing where they can just double-click their .love file and it works for them...
- Sun Feb 08, 2009 11:43 pm
- Forum: General
- Topic: gzip/base64 with Lua
- Replies: 4
- Views: 5543
gzip/base64 with Lua
I was thinking of creating a LOVE library which can parse Tiled maps, but Tiled map files' data is apparently gzip compressed and base64 encoded. Anyone know if there is functionality (or ability to implement functionality) in LOVE/Lua which can decompress gzip and decode base64? I couldn't find any...
- Sun Feb 08, 2009 11:18 pm
- Forum: General
- Topic: Game Distribution & Updating
- Replies: 19
- Views: 10160
Re: Game Distribution & Updating
Of course it should.farvardin wrote:should it work on every plateform supported by Löve?
I'd use wxWidgets or Qt to make it.
- Sun Feb 08, 2009 9:27 pm
- Forum: Support and Development
- Topic: Any way to add APNG?
- Replies: 5
- Views: 4019
Re: Any way to add APNG?
Surprised noone has replied to this yet, especially the devs.
LOVE uses DevIL to load images, and it doesn't appear to support APNG. You'd have much better luck getting answers from the DevIL guys.![Wink ;)](./images/smilies/ms-wink.png)
LOVE uses DevIL to load images, and it doesn't appear to support APNG. You'd have much better luck getting answers from the DevIL guys.
![Wink ;)](./images/smilies/ms-wink.png)
- Sun Feb 08, 2009 9:20 pm
- Forum: Libraries and Tools
- Topic: Löve Splash Screen (code)
- Replies: 16
- Views: 11115
Re: Löve Splash Screen (code)
I direct you to: http://love2d.org/forum/viewtopic.php?f=3&t=451 He apparently uses OSX, that tutorial you linked is for Windows XP. ;) Also, pretty cute splash screen, there. ^^ I personally find splash screens annoying and unncessary, but this might be useful for anyone who wishes to use one.
- Sun Feb 08, 2009 9:12 pm
- Forum: General
- Topic: Game Distribution & Updating
- Replies: 19
- Views: 10160
Re: Game Distribution & Updating
A Steam-like platform for LOVE games? Interesting.
Make it download updates directly from github and I'm sold.
Make it download updates directly from github and I'm sold.