Search found 146 matches

by Skofo
Mon Feb 09, 2009 9:18 pm
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 11115

Re: Löve Splash Screen (code)

philnelson wrote:@mike: That's more or less what the splash screen says, actually.
Yes, but "made with LÖVE" is cuter because it plays on a popular phrase.
by Skofo
Mon Feb 09, 2009 9:16 pm
Forum: General
Topic: Game Distribution & Updating
Replies: 19
Views: 10160

Re: Game Distribution & Updating

What does it matter if it's possible? Get to making it already! ;)
by Skofo
Mon Feb 09, 2009 9:04 pm
Forum: General
Topic: LuaLogic, french love community
Replies: 8
Views: 9879

Re: LuaLogic, french love community

Hah, that's neat. ^^

If I could type French I'd totally help out translating tutorials.

Have fun and good luck!
by Skofo
Mon Feb 09, 2009 3:08 am
Forum: General
Topic: Game Distribution & Updating
Replies: 19
Views: 10160

Re: Game Distribution & Updating

Mmm, it's not impossible, but it'd require a background process to be running all the time and checking if there are any LOVE game updates and downloading the new versions and updating the files when there are. I wouldn't be comfortable at all using something like that, though.
by Skofo
Mon Feb 09, 2009 3:00 am
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 11115

Re: Löve Splash Screen (code)

I'm confused as to how this is "wrong-packaged", the only thing that is different about it than the tutorial states is that it ends with the suffix .love.zip instead of simply .love. See, Windows users have this thing where they can just double-click their .love file and it works for them...
by Skofo
Sun Feb 08, 2009 11:43 pm
Forum: General
Topic: gzip/base64 with Lua
Replies: 4
Views: 5543

gzip/base64 with Lua

I was thinking of creating a LOVE library which can parse Tiled maps, but Tiled map files' data is apparently gzip compressed and base64 encoded. Anyone know if there is functionality (or ability to implement functionality) in LOVE/Lua which can decompress gzip and decode base64? I couldn't find any...
by Skofo
Sun Feb 08, 2009 11:18 pm
Forum: General
Topic: Game Distribution & Updating
Replies: 19
Views: 10160

Re: Game Distribution & Updating

farvardin wrote:should it work on every plateform supported by Löve?
Of course it should.

I'd use wxWidgets or Qt to make it.
by Skofo
Sun Feb 08, 2009 9:27 pm
Forum: Support and Development
Topic: Any way to add APNG?
Replies: 5
Views: 4019

Re: Any way to add APNG?

Surprised noone has replied to this yet, especially the devs.

LOVE uses DevIL to load images, and it doesn't appear to support APNG. You'd have much better luck getting answers from the DevIL guys. ;)
by Skofo
Sun Feb 08, 2009 9:20 pm
Forum: Libraries and Tools
Topic: Löve Splash Screen (code)
Replies: 16
Views: 11115

Re: Löve Splash Screen (code)

I direct you to: http://love2d.org/forum/viewtopic.php?f=3&t=451 He apparently uses OSX, that tutorial you linked is for Windows XP. ;) Also, pretty cute splash screen, there. ^^ I personally find splash screens annoying and unncessary, but this might be useful for anyone who wishes to use one.
by Skofo
Sun Feb 08, 2009 9:12 pm
Forum: General
Topic: Game Distribution & Updating
Replies: 19
Views: 10160

Re: Game Distribution & Updating

A Steam-like platform for LOVE games? Interesting.

Make it download updates directly from github and I'm sold.