Search found 146 matches
- Sun Feb 08, 2009 5:05 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 986455
Re: Distributing your games (making a .love file)
Oh man, is this partially sparked up because of me ? I just completely forgot to change the file extension there, sorry. :? Also, a how-to for *nix command line: Go to your project directory a la cd ~/Projects/EpicGame Run zip -r ../${PWD##*/}.love * Your fully-prepared .love file shall be located r...
- Sun Feb 08, 2009 2:23 pm
- Forum: Games and Creations
- Topic: Bumm! Shak! Virtual Drums v0.2
- Replies: 8
- Views: 5240
Re: Bumm! Shak! Virtual Drums v0.2
One suggestion: Use .zip files and rename the .zip suffix with .love, and it'll be runnable more easily through LOVE Ive tried but if i want to start the .love File, löve says, that the GFX-Files wasnt found :| What did i wrong? Perhaps you put the folder containing your game inside your .love file...
- Sun Feb 08, 2009 2:10 am
- Forum: Support and Development
- Topic: will we ever find love on the web?
- Replies: 6
- Views: 2615
Re: will we ever find love on the web?
I doubt that will happen until the libraries which make up LOVE (OpenGL, SDL, FreeType etc.) become web-runnable. I may be wrong, but LOVE seems to be a wrapper for these libraries, bringing them together with Lua in a way which makes game programming as straightforward and simplified as possible w...
- Sun Feb 08, 2009 1:58 am
- Forum: General
- Topic: Code for collisions
- Replies: 20
- Views: 19448
Re: Code for collisions
Oh man, pixel-perfect collision. While that looks really neat and I love the effort you put into it, wouldn't it be a lot more efficient most of the time to use vectors, even for complex things like spaceships?
- Sun Feb 08, 2009 1:05 am
- Forum: Support and Development
- Topic: will we ever find love on the web?
- Replies: 6
- Views: 2615
Re: will we ever find love on the web?
I doubt that will happen until the libraries which make up LOVE (OpenGL, SDL, FreeType etc.) become web-runnable. I may be wrong, but LOVE seems to be a wrapper for these libraries, bringing them together with Lua in a way which makes game programming as straightforward and simplified as possible wi...
- Sat Feb 07, 2009 11:14 pm
- Forum: Support and Development
- Topic: Referring to individual sprites of the same time
- Replies: 6
- Views: 2711
Re: Referring to individual sprites of the same time
Ooh, perhaps when you go through your array of items/sprites (when drawing them or whatever) you can check if they're in the range of your player, and if they are, then you set their "seen" variable or whatever to true, then you only draw the items when their "seen" variable is t...
- Sat Feb 07, 2009 10:47 pm
- Forum: Games and Creations
- Topic: Bumm! Shak! Virtual Drums v0.2
- Replies: 8
- Views: 5240
Re: Bumm! Shak! Virtual Drums v0.2
Hey, that's pretty cool!
I like how the keys are aligned together so you can easily reach em and stuff.
One suggestion: Use .zip files and rename the .zip suffix with .love, and it'll be runnable more easily through LOVE.![Wink ;)](./images/smilies/ms-wink.png)
![:Ultraglee :ultraglee:](./images/smilies/ms-ultra-glee.png)
One suggestion: Use .zip files and rename the .zip suffix with .love, and it'll be runnable more easily through LOVE.
![Wink ;)](./images/smilies/ms-wink.png)
- Sat Feb 07, 2009 12:08 am
- Forum: General
- Topic: Reading from, displaying, and parsing a text file
- Replies: 10
- Views: 11147
Re: Reading from, displaying, and parsing a text file
Yay newbie questions. Irritation: I actually tried searching the forum for this, but a phrase like "text file" was rejected because the words are too common. -.- Issue: I'm trying to read from a configuration file. I have no idea how to do this. I've done a bunch of googlin' but this seem...
- Fri Feb 06, 2009 10:56 pm
- Forum: Support and Development
- Topic: Animation clipping
- Replies: 5
- Views: 2890
Re: Animation clipping
Just a guess, but that could be part of a pixel from the frame directly above the one being rendered. Since your character is sitting on the bottom edge of each frame, the texture filtering used by opengl may be partially sampling the pixel of the frame above. Try centering your character in the fr...
- Fri Feb 06, 2009 9:00 pm
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 17112
Re: LÖVE-based RTS
Oh man, this looks really cool.
Looking forward to seeing more of it!![:Ultraglee :ultraglee:](./images/smilies/ms-ultra-glee.png)
Looking forward to seeing more of it!
![:Ultraglee :ultraglee:](./images/smilies/ms-ultra-glee.png)