Search found 146 matches

by Skofo
Sun Feb 08, 2009 5:05 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 986455

Re: Distributing your games (making a .love file)

Oh man, is this partially sparked up because of me ? I just completely forgot to change the file extension there, sorry. :? Also, a how-to for *nix command line: Go to your project directory a la cd ~/Projects/EpicGame Run zip -r ../${PWD##*/}.love * Your fully-prepared .love file shall be located r...
by Skofo
Sun Feb 08, 2009 2:23 pm
Forum: Games and Creations
Topic: Bumm! Shak! Virtual Drums v0.2
Replies: 8
Views: 5240

Re: Bumm! Shak! Virtual Drums v0.2

One suggestion: Use .zip files and rename the .zip suffix with .love, and it'll be runnable more easily through LOVE Ive tried but if i want to start the .love File, löve says, that the GFX-Files wasnt found :| What did i wrong? Perhaps you put the folder containing your game inside your .love file...
by Skofo
Sun Feb 08, 2009 2:10 am
Forum: Support and Development
Topic: will we ever find love on the web?
Replies: 6
Views: 2615

Re: will we ever find love on the web?

I doubt that will happen until the libraries which make up LOVE (OpenGL, SDL, FreeType etc.) become web-runnable. I may be wrong, but LOVE seems to be a wrapper for these libraries, bringing them together with Lua in a way which makes game programming as straightforward and simplified as possible w...
by Skofo
Sun Feb 08, 2009 1:58 am
Forum: General
Topic: Code for collisions
Replies: 20
Views: 19448

Re: Code for collisions

Oh man, pixel-perfect collision. While that looks really neat and I love the effort you put into it, wouldn't it be a lot more efficient most of the time to use vectors, even for complex things like spaceships?
by Skofo
Sun Feb 08, 2009 1:05 am
Forum: Support and Development
Topic: will we ever find love on the web?
Replies: 6
Views: 2615

Re: will we ever find love on the web?

I doubt that will happen until the libraries which make up LOVE (OpenGL, SDL, FreeType etc.) become web-runnable. I may be wrong, but LOVE seems to be a wrapper for these libraries, bringing them together with Lua in a way which makes game programming as straightforward and simplified as possible wi...
by Skofo
Sat Feb 07, 2009 11:14 pm
Forum: Support and Development
Topic: Referring to individual sprites of the same time
Replies: 6
Views: 2711

Re: Referring to individual sprites of the same time

Ooh, perhaps when you go through your array of items/sprites (when drawing them or whatever) you can check if they're in the range of your player, and if they are, then you set their "seen" variable or whatever to true, then you only draw the items when their "seen" variable is t...
by Skofo
Sat Feb 07, 2009 10:47 pm
Forum: Games and Creations
Topic: Bumm! Shak! Virtual Drums v0.2
Replies: 8
Views: 5240

Re: Bumm! Shak! Virtual Drums v0.2

Hey, that's pretty cool! :ultraglee: I like how the keys are aligned together so you can easily reach em and stuff.

One suggestion: Use .zip files and rename the .zip suffix with .love, and it'll be runnable more easily through LOVE. ;)
by Skofo
Sat Feb 07, 2009 12:08 am
Forum: General
Topic: Reading from, displaying, and parsing a text file
Replies: 10
Views: 11147

Re: Reading from, displaying, and parsing a text file

Yay newbie questions. Irritation: I actually tried searching the forum for this, but a phrase like "text file" was rejected because the words are too common. -.- Issue: I'm trying to read from a configuration file. I have no idea how to do this. I've done a bunch of googlin' but this seem...
by Skofo
Fri Feb 06, 2009 10:56 pm
Forum: Support and Development
Topic: Animation clipping
Replies: 5
Views: 2890

Re: Animation clipping

Just a guess, but that could be part of a pixel from the frame directly above the one being rendered. Since your character is sitting on the bottom edge of each frame, the texture filtering used by opengl may be partially sampling the pixel of the frame above. Try centering your character in the fr...
by Skofo
Fri Feb 06, 2009 9:00 pm
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 17112

Re: LÖVE-based RTS

Oh man, this looks really cool.

Looking forward to seeing more of it! :ultraglee: