This is not just a problem with LUBE or Lua, but with all networked multiplayer games.
This is why your game should have report/ban/voteban functions.
Search found 146 matches
- Mon Mar 02, 2009 5:02 pm
- Forum: General
- Topic: Game specific licenses and issues
- Replies: 10
- Views: 9574
- Mon Mar 02, 2009 2:31 pm
- Forum: General
- Topic: Any plans to make a built-in GUI api?
- Replies: 12
- Views: 16768
Re: Any plans to make a built-in GUI api?
Ahh, I get it. Thanks for explaining. That old GUI looks quite awesome, though. I wonder if we'll be able to remake it in any of the Lua GUI libraries any time soon...
Please contact your penis for support.
- Mon Mar 02, 2009 5:25 am
- Forum: Support and Development
- Topic: Drawing primitives like circles and rectangles
- Replies: 19
- Views: 13374
Re: Drawing primitives like circles and rectangles
Try running a LÖVE application that does not contain anything except function draw(); love.graphics.rectangle(love.draw_line, 100, 100, 200, 200); end yeah, the same thing happens. no rectangle unless I set the line width. Wil That is quite odd, I got a white rectangle. I'm running the same things ...
- Mon Mar 02, 2009 3:13 am
- Forum: Support and Development
- Topic: Drawing primitives like circles and rectangles
- Replies: 19
- Views: 13374
Re: Drawing primitives like circles and rectangles
Remove the semicolon after 'function draw()', braw.
EDIT: Actually, you can remove all semicolons. You don't ever need them, as far as I know.
EDIT: Actually, you can remove all semicolons. You don't ever need them, as far as I know.
- Mon Mar 02, 2009 2:23 am
- Forum: General
- Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
- Replies: 18
- Views: 9015
Re: [Linux/Ubuntu] .love mime type AKA Double-click=Run
I'd use it. I was waiting until the next version with this built-in, but I definitely wouldn't mind just quickly downloading a bash script and running it.
- Sun Mar 01, 2009 11:52 pm
- Forum: General
- Topic: Any plans to make a built-in GUI api?
- Replies: 12
- Views: 16768
Re: Any plans to make a built-in GUI api?
There's everything you need in LOVE to create a GUI, so there is no need to include a built-in one. LOVE focuses on being a mash-up of game making libraries for graphics, input, sound, physics, sockets, etc. These are standard technical things which many games need, while there is no standard for in...
- Sun Mar 01, 2009 2:54 pm
- Forum: General
- Topic: [Linux/Ubuntu] .love mime type AKA Double-click=Run
- Replies: 18
- Views: 9015
Re: [Linux/Ubuntu] .love mime type AKA Double-click=Run
Whoa, wicked useful! Thanks for this!
- Sat Feb 28, 2009 10:09 pm
- Forum: Libraries and Tools
- Topic: Navigating maps
- Replies: 9
- Views: 7576
Re: Navigating maps
Whoaa, that is too neat! :
I commend your procedural generation/map coding skillz!
I commend your procedural generation/map coding skillz!
- Sat Feb 28, 2009 7:14 pm
- Forum: Libraries and Tools
- Topic: Lövely Clouds
- Replies: 11
- Views: 11068
Re: Lövely Clouds
I think that the color you used for the sky is too deep and unnatural... Kind of hurts my eyes. I would use something like the LOVE Club's banner color, which is (16, 159, 230), but that's just me.
But if that's your intentional style thing, then it's all good.
But if that's your intentional style thing, then it's all good.
- Sat Feb 28, 2009 2:04 pm
- Forum: General
- Topic: A console thing
- Replies: 26
- Views: 20047
Re: A console thing
Is this under any license?