Search found 215 matches
- Fri Jan 30, 2009 10:27 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 68741
Re: ËNVY (LÖVE Framework)
... If you give me an example, (or a modified ËNVY) of how you'd best like to see layers implemented and the location of each place I loop unneccessarily I'll go about fixing/adding them. Thanks for your help. Hi, thanks for the kind comments. The latest version of ËNVY crashes occasionally when yo...
- Thu Jan 29, 2009 8:46 pm
- Forum: Support and Development
- Topic: Fast moving objects in love.physics
- Replies: 4
- Views: 2542
Re: Fast moving objects in love.physics
Alright, I'm sorry.Tabasco wrote:The best result I've gotten so far is passing an inflated delta to world:update()
- Thu Jan 29, 2009 7:10 pm
- Forum: Support and Development
- Topic: Fast moving objects in love.physics
- Replies: 4
- Views: 2542
Re: Fast moving objects in love.physics
I'm trying to make a sort of bullet (cannon ball) using love.physics and I can't motivate the thing to move past a certain speed. No matter how much force I apply or velocity, it reaches a cap. Is this a limitation in box2d or is it being capped elsewhere? rock = love.graphics.newImage("rock.p...
- Thu Jan 29, 2009 7:04 pm
- Forum: Support and Development
- Topic: Collision Help?
- Replies: 8
- Views: 5582
Re: Collision Help?
Hi. i am currently making my first game with love. its a breakout clone. But the collision doesent work... i have done exactly the same as in my test games... but i don't see the problem with the code... Hi, when something goes amiss, it's always useful to simplify the program, remove assumptions, ...
- Thu Jan 29, 2009 9:55 am
- Forum: Support and Development
- Topic: Bug report: setVelocity weirdness.
- Replies: 3
- Views: 3035
Re: Bug report: setVelocity weirdness.
Okay I open the program, It says JX 0 JY 0. I push right, it says JX 100 JY 0 and he moves. I open the code and change e = 0.01 to e= 0.001 I open the program, It says JX 0 JY 0. I push right, it says JX 100 JY 0 and he does not move. That's it. Oh, I'm sorry, it had nothing to do with the joystick...
- Thu Jan 29, 2009 3:05 am
- Forum: Support and Development
- Topic: Bug report: setVelocity weirdness.
- Replies: 3
- Views: 3035
Re: Bug report: setVelocity weirdness.
Hello again. I don't know where that "joyx={}" line came from... However, the bug persists. setVelocity does not like both zeros. It requires at least one coord >= 0.01 or it will stick the body where it is. I attached a keyboard example, you can try it yourself. On Friday we are attendin...
- Wed Jan 28, 2009 8:49 am
- Forum: Games and Creations
- Topic: Zevv game
- Replies: 14
- Views: 16649
Re: Zevv game
Neat, but I think that it should keep track of the highscore. It is possible to move tiles while they're falling, I don't know if they is an intended feature. I found it nifty that you could with this replace a falling tile with one in a column.
- Wed Jan 28, 2009 7:00 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 68741
Re: ËNVY (LÖVE Framework)
Thanksosgeld wrote:table.getn has been depreciatedosuf oboys wrote:Code: Select all
table.getn(envy.entity.spawned)
#envy.entity.spawned
- Wed Jan 28, 2009 6:04 am
- Forum: Games and Creations
- Topic: dragongem (beta)
- Replies: 14
- Views: 10010
Re: dragongem (beta)
What does this parenthesis mean: "your opponent get 2 points (but can't win even if the score is 16)". I think it should be possible to turn the computer player to act automatically instead of having to click each time. Adding an animation would be neat, i.e. you choose one of the gems, th...
- Wed Jan 28, 2009 1:51 am
- Forum: Support and Development
- Topic: Bug report: setVelocity weirdness.
- Replies: 3
- Views: 3035
Re: Bug report: setVelocity weirdness.
It's good that you've been trying to debug it by printing the joystick values. I don't have a joystick and cannot test it. Could you change yoyx = {} to yoyx, yoy = 0,0, multiply yoyx and yoyy by the same amount in the print statement and run it? Don't push the stick and echo the results here. Likew...