Search found 36 matches
- Sat Mar 28, 2009 11:21 pm
- Forum: Games and Creations
- Topic: Cave Boy - Minimal Labyrinth Walking Toy
- Replies: 21
- Views: 9578
Re: Cave Boy - Minimal Labyrinth Walking Toy
This is really cool, but for some reason on my system the sounds are really messed up. They sound all garbled and crackly. I wonder why that is. It probably is because I set the sound to 96000hz (or whatever that is) :( Do you have a recommendation to make as to what setting should work best? Btw: ...
- Sat Mar 28, 2009 6:34 pm
- Forum: Games and Creations
- Topic: Cave Boy - Minimal Labyrinth Walking Toy
- Replies: 21
- Views: 9578
Re: Cave Boy - Minimal Labyrinth Walking Toy
This is really cool, but for some reason on my system the sounds are really messed up. They sound all garbled and crackly. I wonder why that is.
- Fri Mar 27, 2009 11:15 pm
- Forum: Libraries and Tools
- Topic: a new game song {giving back to love}
- Replies: 5
- Views: 5202
Re: a new game song {giving back to love}
Fruity Loops has sustain pedal compatibility via MIDI.hellfiresage wrote:mixcraft. i have windows so i was wondering if there was something eles like garageband but for my OS. and have you come by a program that have piano and you can adjust it to use pedal?
- Fri Mar 27, 2009 5:40 pm
- Forum: Libraries and Tools
- Topic: a new game song {giving back to love}
- Replies: 5
- Views: 5202
Re: a new game song {giving back to love}
The begining of the song is awesome. Lots of potential there. Unfortunately it loses it's way around the 00:10 mark. Definately keep practicing. Many years ago I worked for a game company writing music for some of their titles. I had to make sure I was always practicing, always experimenting with ne...
- Fri Mar 27, 2009 3:04 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 39874
Re: A Platformer With Love!
I get an error. It appears to be missing a bunch of files or something.
clouds.lua
init.lua
clouds.dll
loadall.dll
clouds.lua
init.lua
clouds.dll
loadall.dll
- Tue Mar 24, 2009 8:51 pm
- Forum: Games and Creations
- Topic: Project GRIME
- Replies: 15
- Views: 12728
Re: Project GRIME
I would like to see some sort of icon or indicator when I'm in range of a door so I know then I can hit Enter and go through it. For example, it wasn't obvious to me that the hallway continues and I just had to press Enter. I figured that's just where you stopped making rooms.
- Fri Mar 20, 2009 1:19 pm
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 53824
Re: DEVötiön IDE
Wow! This looks freakin' awesome! Coding in notepad and having to manually running my programs is getting old. I'm looking forward to being able to try a release-ready version of this.
- Thu Feb 26, 2009 4:04 pm
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 17014
Re: LÖVE-based RTS
This is really awesome. I really like how the units move. The camera scrolling is smooth and intuitive. Even this early in the project, the interface is really nice looking too. There is so much potential here to make a great game.
This might be the only game I can get over 1000 FPS too
This might be the only game I can get over 1000 FPS too
- Thu Feb 12, 2009 7:10 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1035304
Re: Avatars: OBEY!
Alright, I'll play along.
- Thu Feb 12, 2009 1:47 am
- Forum: General
- Topic: LOVE Licensing Question
- Replies: 5
- Views: 9762
Re: LOVE Licensing Question
Wow, this does help! Thank you so much.