Search found 1558 matches
- Thu Aug 18, 2011 8:24 am
- Forum: Games and Creations
- Topic: [WIP] My Basic RTS : Codename NaW
- Replies: 28
- Views: 13885
Re: [WIP] My Basic RTS : Codename NaW
Hi all, This is not a new release, but just a fix. Most of the problems listed up before were solved. Theoritically. - It is now possible to scroll map using placing the cursor at the edges of the screen. - Updated conversion between map and minimap coordinates. I'll be happy to have feedback and ni...
- Wed Aug 17, 2011 5:07 pm
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27576
Re: MoonScript & love
Think I'm definitely going to try this.
Awesome work.
Awesome work.
- Wed Aug 17, 2011 5:05 pm
- Forum: General
- Topic: Bad Game Designer, No Twinkie!
- Replies: 3
- Views: 1298
Re: Bad Game Designer, No Twinkie!
Very interesting lecture. Thanks for the link.
(Would love to have a full copy of the whole database on my laptop for offline reading)
(Would love to have a full copy of the whole database on my laptop for offline reading)
- Wed Aug 17, 2011 12:05 pm
- Forum: Games and Creations
- Topic: [WIP] My Basic RTS : Codename NaW
- Replies: 28
- Views: 13885
Re: [WIP] My Basic RTS : Codename NaW
I sometime get lines in between tiles: you may want to ensure that x and y are whole numbers when you render your tiles. Well, I didn't encounter such problem.. Bu I'll have a look, might be easy to fix. i noticed that as well. also i would like to be able to move around with my mouse by placing ne...
- Sun Aug 14, 2011 8:08 pm
- Forum: General
- Topic: (OT) Have Fun With Project Euler!
- Replies: 0
- Views: 1352
(OT) Have Fun With Project Euler!
I've discovered this website there's been a little while, and since this, I'm having fun .
A huge collection of 344 maths & computer programming problems.
Link: ProjectEuler
A huge collection of 344 maths & computer programming problems.
Link: ProjectEuler
- Sun Aug 14, 2011 7:51 pm
- Forum: General
- Topic: Proposal : Help with wiki french support
- Replies: 0
- Views: 1341
Proposal : Help with wiki french support
Hi all, I'll be happy to help doing something for that community. Asyou might already know, I'm french, and I think I can give a hand with french support for Löve Wiki. Actually, some pages are already translated, but most if löve function ocumentation is in English... So, if you are interested in t...
- Sun Aug 14, 2011 6:57 pm
- Forum: Games and Creations
- Topic: [WIP] My Basic RTS : Codename NaW
- Replies: 28
- Views: 13885
Re: [WIP] My Basic RTS : Codename NaW
Hi,
I've been working on some issues with map and terrain generation, adding some graphics to make the game looking more realistic.
A minimap was added too, with some new features.
I can envision implementing unit class from now on..
I've been working on some issues with map and terrain generation, adding some graphics to make the game looking more realistic.
A minimap was added too, with some new features.
I can envision implementing unit class from now on..
- Sat Aug 13, 2011 10:46 am
- Forum: Games and Creations
- Topic: [WIP] My Basic RTS : Codename NaW
- Replies: 28
- Views: 13885
Re: [WIP] My Basic RTS : Codename NaW
function Map:writeCMap() local f = io.open('cMap.txt','w') if f then for y in ipairs(self.cMap) do for x in ipairs(self.cMap[y]) do f:write(self.cMap[y][x]) --line 73 end f:write('\n') end f:close() end end My bad. Thanks Robin. A keyboard related issues, i guess.
- Fri Aug 12, 2011 12:28 pm
- Forum: Games and Creations
- Topic: [WIP] My Basic RTS : Codename NaW
- Replies: 28
- Views: 13885
Re: [WIP] My Basic RTS : Codename NaW
function Map:writeCMap() local f = io.open('cMap.txt','w') if f then for y in ipairs(self.cMap) do for x in ipairs(self.cMap[y]) do f:write(self.cMap[y][x]) --line 73 end f:write('\n') end end f:close() end I think I can get rid of that error this way. But, as some said before, i'd better used love...
- Thu Aug 11, 2011 5:54 pm
- Forum: General
- Topic: Lua Performance Tips
- Replies: 39
- Views: 21652
Re: Lua Performance Tips
I remember I have been using LuaProfiler the last week, while writing my basic RTS project. It is pretty simple to use. Just place the 'profiler.dll' near your program folder, and load it this way: local profiler = require 'profiler' No need to add '.dll' extension, require does this automatically. ...