Search found 1558 matches
- Thu Jul 14, 2011 1:25 pm
- Forum: General
- Topic: Deal with combos ...
- Replies: 5
- Views: 1761
Deal with combos ...
I was wondering... Assuming one wants to make a 2d fighting game... where some fighters can make special moves when players hits a specific sequence of keys... How would you manage that ? For instance : Hitting consecutively up-up-down-down : Fighter makes an extra jump! Hitting consecutively up-lef...
- Wed Jul 06, 2011 9:38 am
- Forum: Games and Creations
- Topic: Simon
- Replies: 61
- Views: 14385
Re: Simon
It looks awesome. Do like the graphic style.
- Tue Jul 05, 2011 4:03 pm
- Forum: Libraries and Tools
- Topic: 2d Physics Engine
- Replies: 3
- Views: 2667
Re: 2d Physics Engine
Hi, I've brought some updates to this. I'm still at the step of particle physics, but this is growing more and more. I have added force generators. The fact is in the previous build of my particles engine, all entities were able to move following a "realistic" trajectory, but they couldn't...
- Fri Jul 01, 2011 1:07 pm
- Forum: Libraries and Tools
- Topic: 2d Physics Engine
- Replies: 3
- Views: 2667
Re: 2d Physics Engine
Thanks, Well, I thought implenting a vector class would nicely illustrate what I was doing. No I do not have collisions implemented yet, but it is coming. i'm just reading my guidebook to get the concepts and after that I make implementations. Writing integrations methods for particle movements was ...
- Fri Jul 01, 2011 11:16 am
- Forum: Libraries and Tools
- Topic: 2d Physics Engine
- Replies: 3
- Views: 2667
2d Physics Engine
Hi All, For the past two days, I've been working on a 2D Physics Engine. For long, I have been impressed by Physics Engines in general, and what might be achieved using them properly. I got the awful book Game Physics Engine Development , written by Ian Millington, and I started reading it, while co...
- Wed Jun 29, 2011 6:12 pm
- Forum: General
- Topic: LOVE Backdoor?
- Replies: 20
- Views: 7394
Re: LOVE Backdoor?
I did. Using MS Essentials.
This release is clean : Löve 0.7.2 Zipped
Should be a false positive.
What's the backdoor's name ?
This release is clean : Löve 0.7.2 Zipped
Should be a false positive.
What's the backdoor's name ?
- Wed Jun 29, 2011 11:28 am
- Forum: Libraries and Tools
- Topic: middleclass & extras: middleclass 3.0 is out!
- Replies: 243
- Views: 79963
Re: middleclass & middleclass-extras: OOP for LUA
A very long Post, but a nice abstract on how OOP works. I used to design my game objects using tables and functions when I started Learning Lua...Metatables and thus Pseudo-OOP in Lua was quite frightening to me... Then, while I as working on a RTS Game for PSP, I jumped into it... These abstracts h...
- Wed Jun 29, 2011 8:43 am
- Forum: Support and Development
- Topic: Alternative tile implementation
- Replies: 46
- Views: 10951
- Wed Jun 29, 2011 7:55 am
- Forum: Support and Development
- Topic: [solved] Writing/Removing files
- Replies: 7
- Views: 2079
Re: Writing/Removing files
Hi all, Well I tried yesterday at home some desperate things, and it end up working. Extremely well, actually. All I had to do was adding this into the "main.lua" function love.load() love.filesystem.setIdentity("Foo/") if not love.filesystem.exists("Profiles") then lov...
- Tue Jun 28, 2011 6:41 pm
- Forum: Support and Development
- Topic: [solved] Writing/Removing files
- Replies: 7
- Views: 2079
[solved] Writing/Removing files
I'm having troubles with love.filesystem usage. I looked on the wiki, I tried many things, but they don't work as fine as I want them to... Here is what I am aiming to... All my project files are stored in a folder named 'Foo', for instance. Foo folder contains main.lua, conf.lua, and other subfolde...