Search found 6 matches

by pudding
Thu Aug 11, 2011 10:56 am
Forum: General
Topic: Request: Wiki Sidebar change
Replies: 14
Views: 4436

Re: Request: Wiki Sidebar change

If new people are going to be asking Lua-related questions on this forum (which are generally being answered), isn't that a bit of a false distinction? Perhaps if there was some basic Lua info on the wiki it'd stymie those questions.
by pudding
Tue Aug 09, 2011 7:24 pm
Forum: Support and Development
Topic: Ipairs
Replies: 17
Views: 6812

Re: Ipairs

Here's a link to the exciting graphs: http://www.facepunch.com/threads/875909 ... and-ipairs
by pudding
Fri Aug 05, 2011 8:17 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Re: Advanced Tiled Loader

Not sure if this is just a problem with my computer or not but the desert example is being trimmed to what appears to be 1024x1024 pixels in 0.8.2 from the top left corner, that happens whether spritebatches are turned on or off. The obstacles still work even though they're invisible. The problem do...
by pudding
Fri Jul 08, 2011 6:49 pm
Forum: Support and Development
Topic: HardonCollider and ray collisions
Replies: 1
Views: 1583

HardonCollider and ray collisions

Hello! I want to "fire" a ray from one set of co-ordinates to another set of co-ordinates and detect whether there is a collision along the length of the ray and if so, where that collision has occurred. The number of objects that could potentially collide with the ray number in the low hu...
by pudding
Wed Jul 06, 2011 9:35 pm
Forum: Support and Development
Topic: Quads and artifacts from sprite sheets
Replies: 8
Views: 5734

Re: Quads and artifacts from sprite sheets

I can confirm co-ordinates were double checked and also happens when scale factors are set to 1
by pudding
Wed Jul 06, 2011 8:06 pm
Forum: Support and Development
Topic: Quads and artifacts from sprite sheets
Replies: 8
Views: 5734

Quads and artifacts from sprite sheets

Hello lovely people, I've been playing with quads and selecting sprites from a spritesheet and I've been seeing some spillover from neighbouring portions of the spritesheet. I'm running Windows 7, 64 bit. I don't really have any shareable code but I noticed that it also happens in GloryFish's game w...