Search found 48 matches

by SPlice
Sat Oct 19, 2013 10:57 pm
Forum: Games and Creations
Topic: My first game [wip]
Replies: 6
Views: 3922

Re: My first game [wip]

Gah it seems all the good names are taken, also that seems like a good tip for the text entry stuff, thanks!
by SPlice
Fri Oct 18, 2013 5:58 pm
Forum: Games and Creations
Topic: Magik
Replies: 3
Views: 2258

Re: Magik

You should check out cockatrice, you can build decks and play them against people online.
by SPlice
Wed Oct 16, 2013 9:43 pm
Forum: Games and Creations
Topic: My first game [wip]
Replies: 6
Views: 3922

Re: My first game [wip]

ah woops, yeah the right click to move thing is broken, can still use asdw but erm thanks for bringing that to my attention. The code that is supposed to calculate intercepts for things in motion is hard to do! I think I might need to know something about calculus to do it properly. Really the most ...
by SPlice
Wed Oct 16, 2013 9:51 am
Forum: Games and Creations
Topic: My first game [wip]
Replies: 6
Views: 3922

My first game [wip]

Well I decided I wanted to make a game a while back, and I had no idea what I was doing or the scope of the project really. I knew I wanted a really cool space adventure game with RTS and RPG elements with a persistent universe and cool destruction and all kinds of stuff. SO I set out to learn how t...
by SPlice
Mon Aug 12, 2013 11:33 pm
Forum: Support and Development
Topic: Lua, varaibles, and breaking things
Replies: 11
Views: 3712

Re: Lua, varaibles, and breaking things

Thanks for the help everyone, this definitely makes it much more clear. Perhaps I will be able to show everyone my first game soon :)
by SPlice
Sun Aug 11, 2013 3:07 am
Forum: Support and Development
Topic: Lua, varaibles, and breaking things
Replies: 11
Views: 3712

Re: Lua, varaibles, and breaking things

Oh ok, well thanks for explaining that to me.
by SPlice
Sat Aug 10, 2013 9:10 pm
Forum: Support and Development
Topic: Lua, varaibles, and breaking things
Replies: 11
Views: 3712

Re: Lua, varaibles, and breaking things

Now I remember why I don't ask for help here. I am confused and about metatables and why making a table = another_table causes them to be the same things where a variable = another_variable does not. Is there an easier way to copy a table without going through all the thing = {} thing:new(name) thin...
by SPlice
Sat Aug 10, 2013 8:05 pm
Forum: Support and Development
Topic: Lua, varaibles, and breaking things
Replies: 11
Views: 3712

Lua, varaibles, and breaking things

Suppose I wanted to make one thing equal another without them being linked. I will provide an example for clarity object_table = {x = 10, y = 23, r = 0, name = "rocket"} target_x = object_table.x Now normally if you update target_x it would change object_table.x So I figured out it does no...
by SPlice
Fri Jul 26, 2013 11:30 am
Forum: General
Topic: Does 0.9.0 support any kind of 2.5D or 3D?
Replies: 11
Views: 3604

Re: Does 0.9.0 support any kind of 2.5D or 3D?

bartbes wrote: I do not know of this mythical "love2d" you speak of.
http://love2d.org

That must be it....
by SPlice
Mon Mar 25, 2013 7:52 am
Forum: Support and Development
Topic: Rotation by Shear "Fuzz" Odd Behavior
Replies: 7
Views: 2503

Re: Rotation by Shear "Fuzz" Odd Behavior

why don't you just use a line or a polygon or an image? it would be much simpler and prob work a lot better for you.