Search found 267 matches
- Sat Nov 24, 2012 3:59 pm
- Forum: Support and Development
- Topic: Light beams - some kind of lighting system?
- Replies: 10
- Views: 4665
Light beams - some kind of lighting system?
Hey everyone. atm I'm working on a 2D Puzzle Platformer and want to draw a light beam on every object which is able to shine ( and on the player, some kind of sight ). My first idea maybe was the simplest. a image which is centered on the objects position. yROuO.png Problem: for the player only it d...
- Sat Nov 24, 2012 10:06 am
- Forum: Support and Development
- Topic: Löve Games on Desura - packaging?
- Replies: 4
- Views: 9349
Re: Löve Games on Desura - packaging?
Only two of them are Löve games. "Navigator" is an XNA game. Basically you have two options to distribute your game: a .love file only ( for linux / mac / windows ) a combined executable with your .love file and the love.exe ( Windows ) note: with the combined .exe you also have to put the...
- Fri Nov 23, 2012 2:30 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1636247
Re: What's everyone working on? (tigsource inspired)
*-* haha great. Can't wait. firefighting is my thing ( volunteer firefighter ) c:SimonLarsen wrote:Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
- Thu Nov 22, 2012 7:11 pm
- Forum: Games and Creations
- Topic: Fall-Winter Demo
- Replies: 18
- Views: 9328
Re: Fall-Winter Demo
Looks pretty good!
I didn't have any problems with the first version. But with the spritebatches it's like a stopmotion movie o.o
Can't wait to play the full game.
I didn't have any problems with the first version. But with the spritebatches it's like a stopmotion movie o.o
Can't wait to play the full game.
- Mon Nov 19, 2012 6:09 pm
- Forum: Support and Development
- Topic: Ad
- Replies: 4
- Views: 2142
Re: Ad
For me .wav is also buggy. strange ...Dattorz wrote: .wav works fine for me...
- Sun Nov 18, 2012 8:33 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1799
- Views: 1636247
Re: What's everyone working on? (tigsource inspired)
I make progress on my 2D Platformer which I call " Gill ". But there's still a loooooot of work :monocle: I will post regularly progress infos and test versions on the github site ( Gill on GitHub ) if anyone want to try the newest dev versions. https://a248.e.akamai.net/camo.github.com/45...
- Sun Nov 18, 2012 1:23 pm
- Forum: General
- Topic: Old project graveyard.
- Replies: 2
- Views: 1099
Re: Old project graveyard.
Octopussy's Revenge.
gets unreadable and were very unefficient.
Started with a friend, but both were at the beginning with programming at this time so the code and everythinggets unreadable and were very unefficient.
- Sat Nov 17, 2012 3:21 pm
- Forum: General
- Topic: Any artist would like to help me?
- Replies: 6
- Views: 4392
Re: Any artist would like to help me?
before asking for an artist you should tell us what kind of game it gonna be. If you just started programming a few weeks ago nobody really no if you gonna finish your project, so if it really worth it drawing you your graphics without gettings his graphics just deleted some days later etc. Give us ...
- Fri Nov 16, 2012 6:54 pm
- Forum: Support and Development
- Topic: get class name as string.
- Replies: 5
- Views: 3086
Re: get class name as string.
Thank you guys.
OT: Congrats to your 2000's post kikito.
edit: Tried it with middleclass, works great.
OT: Congrats to your 2000's post kikito.
edit: Tried it with middleclass, works great.
- Fri Nov 16, 2012 6:15 pm
- Forum: Support and Development
- Topic: get class name as string.
- Replies: 5
- Views: 3086
Re: get class name as string.
t = setmetatable({},{__tostring = function() return 'hi' end}) print(t) http://lua-users.org/wiki/MetatableEvents thanks for your answer. I didn't understand how this could be used for what I'm trying to do. example: I have a class called button. Then I use the class library by bartbes like this: E...