Search found 31 matches

by Wombat
Wed Oct 12, 2011 10:15 am
Forum: Support and Development
Topic: Using dofile() ?
Replies: 24
Views: 14014

Re: Using dofile() ?

is there some specific reason you need to use dofile()?
I want to close the script, i am currently in and want to open a new script. This is simply what i want to do.^^
by Wombat
Tue Oct 11, 2011 1:32 pm
Forum: Support and Development
Topic: Particle effects editor?
Replies: 17
Views: 34288

Re: Particle effects editor?

Very, very nice tool! Realy good work!!!

How can i use it in my code?

should i include my saved file from this tool in my script or what must i do if i want to run it?

Thanks in advance^^.
by Wombat
Sat Oct 08, 2011 3:20 pm
Forum: Support and Development
Topic: Using dofile() ?
Replies: 24
Views: 14014

Re: Using dofile() ?

the file is in the write directory, where the main.lua is, too.

But finally it doesn´t work.

Sorry for getting on your nervs :(
by Wombat
Sat Oct 08, 2011 2:50 pm
Forum: Support and Development
Topic: Using dofile() ?
Replies: 24
Views: 14014

Re: Using dofile() ?

Oh yeah, you shouldn't use dofile(). While require is usually what you need, in exceptional cases you will want to use love.filesystem.load, like this: local func = love.filesystem.load("somefile.lua") if func then -- no syntax errors func() end I did like you´ve said but it don´t work. N...
by Wombat
Sat Oct 08, 2011 8:28 am
Forum: Support and Development
Topic: Using dofile() ?
Replies: 24
Views: 14014

Re: Using dofile() ?

is it possible that i have to give the full path, when i want to load a data with dofile(). For me, dofile("file.lua") doesn´t work, it says: "no such file or directory". Here´s my code: function load.love() love.graphics.setMode(800, 600, false, false, 0) end function love.updat...
by Wombat
Sat Oct 08, 2011 8:04 am
Forum: Support and Development
Topic: Using dofile() ?
Replies: 24
Views: 14014

Using dofile() ?

Hi community,

is it possible to use dofile() to load AND run .lua files in LUA, or is there another possibility to load and run lua files?

Thanks in advance ;)
by Wombat
Fri Oct 07, 2011 7:50 am
Forum: Support and Development
Topic: Performance questions
Replies: 41
Views: 14214

Re: Performance questions

Are you using LÖVE 0.5.0?
I use LÖVE 0.7.2, the newest version i guess^^.
by Wombat
Thu Oct 06, 2011 12:06 pm
Forum: Support and Development
Topic: Performance questions
Replies: 41
Views: 14214

Re: Performance questions

The easiest way is like : local Timer0 = 0 local SOMENUMBER = 1 function love.load(dt) Timer0 = Timer0+dt if Timer0 > SOMENUMBER then --do things here Timer0 = 0 end end this way you have a somewhat constant update every 1(SOMENUMBER) second :D Unfortunately this doesn´t work for me. :( But thanks ...
by Wombat
Wed Oct 05, 2011 3:41 pm
Forum: Support and Development
Topic: Performance questions
Replies: 41
Views: 14214

Re: Performance questions

I have another question: How can i generate a constant framerate in my programs? Somenone said it´s good to use love.timer.step() others say that it´s better multiplie all counters with dt. And i think there are a lot of other possibilities...:) Do you know a good and testet way to make a constante ...
by Wombat
Wed Oct 05, 2011 2:22 pm
Forum: Support and Development
Topic: Performance questions
Replies: 41
Views: 14214

Re: Performance questions

Yes, i already know.

But it didn´t worked when i do the main.lua in the top-level.^^