Search found 18 matches

by StormsAndOceans
Thu Oct 13, 2011 10:55 pm
Forum: Support and Development
Topic: Viruses(?) in LOVE?
Replies: 29
Views: 10591

Re: Viruses(?) in LOVE?

It said that LOVE.exe was listed as an effect of the virus. Not saying that it did the other stuff. One weird false positive...
by StormsAndOceans
Thu Oct 13, 2011 3:49 am
Forum: Support and Development
Topic: Viruses(?) in LOVE?
Replies: 29
Views: 10591

Re: Viruses(?) in LOVE?

http://www.threatexpert.com/report.aspx ... 872a6535c2

Even has a bunch of report pages...

Talk about giving love a bad name.

(oh my god that was so awful I am so sorry.)
by StormsAndOceans
Wed Oct 12, 2011 10:28 pm
Forum: Support and Development
Topic: Viruses(?) in LOVE?
Replies: 29
Views: 10591

Re: Viruses(?) in LOVE?

I've confirmed that it's definitely not a virus that embedded itself. I scanned only the .exe file after downloading a totally new installer from the webpage (I also deleted the old .exes) and it came up as positive once more. Not that it needs any more confirmation, but yeah. Unless LOVE's official...
by StormsAndOceans
Wed Oct 12, 2011 7:03 pm
Forum: Support and Development
Topic: Viruses(?) in LOVE?
Replies: 29
Views: 10591

Re: Viruses(?) in LOVE?

josefnpat wrote: But seriously, trust your sources. Don't just download code, make sure it's coming from a repository that you feel you can trust (eg Canonical)
But it's less often that Linux users are stupid when it comes to technology.
by StormsAndOceans
Wed Oct 12, 2011 3:12 am
Forum: Support and Development
Topic: Viruses(?) in LOVE?
Replies: 29
Views: 10591

Re: Viruses(?) in LOVE?

Be careful. Some malware (like the win.pinfi ) will embed itself into *.exe. Also, as a long time linux user, always make sure you trust the source. Make sure you're downloading the love.exe from the love2d.org website, or compiling it from the offical source code repo, otherwise, it is VERY easy f...
by StormsAndOceans
Mon Oct 10, 2011 11:26 pm
Forum: Support and Development
Topic: Playing animations
Replies: 9
Views: 3357

Re: Playing animations

You could use each frame of the .gif as the animation like this: function love.load() frame1 = love.graphics.newImage("x.png") frame2 = love.graphics.newImage("y.png") end function love.update(TimeInSeconds) if TimeInSeconds == 1 then love.graphics.draw(frame1, xpos, ypos) elseif...
by StormsAndOceans
Mon Oct 10, 2011 8:57 pm
Forum: General
Topic: I can't think of a game to make
Replies: 17
Views: 4179

Re: I can't think of a game to make

Funny, for me it's the opposite. I want to make a game of every type but keep getting distracted by the other types. Platformers, adventure, point and click, puzzle game, racing, SHMUP... I have dozens of half-started projects from every genre I will probably never finish. When I played MMORPGS, I ...
by StormsAndOceans
Mon Oct 10, 2011 8:52 pm
Forum: Libraries and Tools
Topic: Procedural texture generator (concept)
Replies: 15
Views: 8176

Re: Procedural texture generator (concept)

Wow. That's really cool!

Gives high hopes for the possible graphics that can be achieved in LOVE.
by StormsAndOceans
Mon Oct 10, 2011 7:30 pm
Forum: Support and Development
Topic: Regarding placing/removing blocks in game.
Replies: 12
Views: 5441

Re: Regarding placing/removing blocks in game.

Just a quick note, but you don't need to check if something equals true - unless the variable is nil or false, it will be evaluated as true. Likewise, saying "a and b" ITSELF will equal true or false. It sounds crazy, but short-circuit evaluation is really handy and convenient once you ge...
by StormsAndOceans
Mon Oct 10, 2011 6:32 pm
Forum: Support and Development
Topic: Regarding placing/removing blocks in game.
Replies: 12
Views: 5441

Re: Regarding placing/removing blocks in game.

kraftman wrote:I'M THE BESTEST! GEIF ME KARMAZ!
I gave you both karma.

Ooooh.