I feel that paperclip is too cocky presuming that all Lua/LOVE projects are games (unless by the code it auto-detects the kind of project of course)...Jasoco wrote:
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- Fri Nov 04, 2011 11:38 am
- Forum: Support and Development
- Topic: REQUESTING HELP - Posting Rules
- Replies: 40
- Views: 572484
Re: REQUESTING HELP - Posting Guidelines
- Fri Nov 04, 2011 11:15 am
- Forum: Support and Development
- Topic: [Newbie] Nested Tables (resolved!)
- Replies: 8
- Views: 3679
Re: [Newbie] Nested Tables (resolved!)
Thank you Kikito for your wise words and guidance. However if things and specially your words seem clear in theory, sometimes in the field things aren't so simple (at least for me). As you say Goal it's very important I agree. But spite of sometimes have well defined the goals is more the multiple (...
- Thu Nov 03, 2011 7:50 am
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 138227
Re: Snayke [2.1]
Slime, just to warn you that the osx build (that I thought kind of "official" ) you linked don't works for me. Regular updated Snow Leopard here. Details here
http://love2d.org/forums/viewtopic.php? ... 891#p39160
http://love2d.org/forums/viewtopic.php? ... 891#p39160
- Thu Nov 03, 2011 7:41 am
- Forum: Games and Creations
- Topic: Aeternum Blammo
- Replies: 18
- Views: 26121
Re: Aeternum Blammo
Yah, don't be concerned by the lack of feedback. I believe that adding the multi-weapon and instead of have limited play arena if you keep our ship in the middle screen and put off-screen ships (or planets and other stuff) keep pumping up in our area you basically have a "full" engine to d...
- Thu Nov 03, 2011 7:23 am
- Forum: Support and Development
- Topic: [Newbie] Nested Tables (resolved!)
- Replies: 8
- Views: 3679
Re: [Newbie] Nested Tables (resolved!)
I advice you to try not to use "magic numbers" as much as possible. Try to structure your tables so you don't have to. In the example above, if "2" represents a "ninja", it would be better if the word "ninja" appeared somewhere: love.graphics.printf(mob.class...
- Thu Nov 03, 2011 6:56 am
- Forum: Support and Development
- Topic: Framebuffer problems in latest 0.8.0 build...
- Replies: 8
- Views: 3946
Re: Framebuffer problems in latest 0.8.0 build...
I don't know much about the Mac side of LÖVE, but it looks like some errors in the XCode project files. Can you make sure you have the latest version of the source code? If you are, and still having this issue, we might have to yell at anjo for a bit. Well, you will need to ask slime for that since...
- Wed Nov 02, 2011 10:45 pm
- Forum: Libraries and Tools
- Topic: Sand, the sand box you never had
- Replies: 10
- Views: 2865
Re: Sand, the sand box you never had
It was really fun until it crashed!
- Wed Nov 02, 2011 10:27 pm
- Forum: Support and Development
- Topic: [Newbie] Nested Tables (resolved!)
- Replies: 8
- Views: 3679
Re: [Newbie] Nested Tables
Duh! I was so worried thinking that the error was how to get the value that I even realized that I needed to add extra brackets declaring in tables. Your second edit resolved my problem like a charm. Thanks Robin for your explanation, this was really something newbie!
- Wed Nov 02, 2011 10:13 pm
- Forum: Support and Development
- Topic: Framebuffer problems in latest 0.8.0 build...
- Replies: 8
- Views: 3946
Re: Framebuffer problems in latest 0.8.0 build...
Probably not the right place but I didnt found yet the main 0.8 dev thread. I use both OSX/Win and I was at Mac side ATM, so I tested the compiled Love 0.8.0 build for Mac distributed here. http://love2d.org/forums/viewtopic.php?f=5&t=2841 The app simple crashed "love cannot be opened becau...
- Wed Nov 02, 2011 10:03 pm
- Forum: Support and Development
- Topic: [Newbie] Nested Tables (resolved!)
- Replies: 8
- Views: 3679
[Newbie] Nested Tables (resolved!)
Hi! Still learning Lua/Love and this seems more a Lua problem than a Love one. I can't figure how to get values in nested tables. So please a little help on this mob.class = { family = {"Rogue", "Pirate", "Ninja"}, num_elements = {3,3,2}, gfx = {"rogue", "...