Search found 97 matches
- Tue Jan 28, 2014 7:26 am
- Forum: Support and Development
- Topic: Interaction between entities
- Replies: 6
- Views: 3328
Interaction between entities
Hi guys! So, I was thinking about a simple system for setting up interaction between random entities. Let me explain. I have an entity that can interact with another. The interaction link cannot be established until I know which entities are going to share information, however, I can only know the e...
- Wed Jan 22, 2014 2:44 am
- Forum: Support and Development
- Topic: Image Filter artefacts when zoomed
- Replies: 19
- Views: 8622
Re: Image Filter artefacts when zoomed
The best solution, as Slime pointed out, is padding each tile with a 1 pixel border with the color of the neighbouring pixel, this will get rid of the issue under all possible image transformations. I believe this issue has to do with how OpenGL uses the neighbouring pixel color (that falls outside ...
- Sat Jan 11, 2014 1:50 am
- Forum: Libraries and Tools
- Topic: Crank-Rocker Mechanism
- Replies: 4
- Views: 2576
Re: Crank-Rocker Mechanism
Thanks Ranguna, glad you liked it. I used to analyse a lot of these kinds of machines back in college. The math is quite extensive, I remember my mechanisms professor coming up with all sorts of obscure trigonometry identities and algebraic substitutions during his intense demonstrations. He'd pract...
- Sat Jan 11, 2014 1:35 am
- Forum: Support and Development
- Topic: Tracking Memory Usage?
- Replies: 3
- Views: 2708
Re: Tracking Memory Usage?
Hi Omar, have you tried ProFi.lua as a profiling tool? That's what I'm currently using; Its interface is very basic, but should give you an idea of how your code is performing. Also, how did you discover the memory leak? Just by looking at the task manager? or any other in-game unusual behaviour?
- Fri Jan 10, 2014 1:02 am
- Forum: Libraries and Tools
- Topic: Crank-Rocker Mechanism
- Replies: 4
- Views: 2576
Crank-Rocker Mechanism
Hi guys, This is a simple crank-rocker mechanism (AKA four-bar linkage) simulation I did for a little project I'm working on. The mechanism has four links: a driver or crank link that, as you guessed, drives the entire thing; a coupler that transmits motion between intermediate links. The last link ...
- Sun Dec 15, 2013 3:39 am
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 89280
Re: LÖVE 0.9.0 released
Excellent! Thank you to the whole dev team!
- Sun Sep 15, 2013 9:51 pm
- Forum: Games and Creations
- Topic: Crash Blocks: a simple Puzzle Fighter clone
- Replies: 4
- Views: 3296
Re: Crash Blocks: a simple Puzzle Fighter clone
Here’s MK’s version. Thanks for the detailed algorithm explanation! It really resembles a stack implented flood-fill algorithm ; if I recall correctly, the complexity for the flood-fill algorithm is O(n) where n is the number of target-color nodes. Power gems are stacked blocks of the same color, i...
- Sun Sep 15, 2013 5:25 am
- Forum: Games and Creations
- Topic: Crash Blocks: a simple Puzzle Fighter clone
- Replies: 4
- Views: 3296
Re: Crash Blocks: a simple Puzzle Fighter clone
Hi, clofresh I love Puzzle Fighter (I especially like Mortal Kombat's take on it, both puzzle games are great). Your version is looking pretty solid for now, I played for a while and it seems you got all the basic functionality ironed out. I haven't looked at the code yet, but may I ask how are you ...
- Tue Jul 16, 2013 2:06 am
- Forum: General
- Topic: 2D Blender animation tests
- Replies: 16
- Views: 13531
Re: 2D Blender animation tests
http://www.gamasutra.com/view/feature/132292/postmortem_mommys_best_games_.php?print=1 Thanks for the link, twobit, that article is pretty good, there's some very nice stuff in it, definitely inspiring. I might give this whole skeletal system thing a shot one day in the future, for now I think I'll...
- Mon Jul 15, 2013 9:19 pm
- Forum: General
- Topic: ParticleSystems in Rebound
- Replies: 5
- Views: 8604
Re: ParticleSystems in Rebound
Santos,
Thank you for this excellent and detailed explanation, this is awesome! cheers!
Thank you for this excellent and detailed explanation, this is awesome! cheers!