Search found 5 matches

by perrako
Fri Feb 05, 2016 11:00 pm
Forum: Support and Development
Topic: Hooking up SpriteBatch to vertex buffer?
Replies: 4
Views: 2370

Re: Hooking up SpriteBatch to vertex buffer?

Gotcha. Alright, I'll use SpriteBatch until performance seems to be a non-starter, then write a fragment shader to try and make it work.
by perrako
Fri Feb 05, 2016 10:37 pm
Forum: Support and Development
Topic: Hooking up SpriteBatch to vertex buffer?
Replies: 4
Views: 2370

Re: Hooking up SpriteBatch to vertex buffer?

Ah, good idea. I'm able to get that about 50% working, but I can't seem to get Mesh to render Point Sprites. I can get it rendering uniform squares taken from one texture coordinate, but nothing like this . Before I go about writing a vertex shader to transform the point into a quad, is there someth...
by perrako
Fri Feb 05, 2016 3:57 am
Forum: Support and Development
Topic: Hooking up SpriteBatch to vertex buffer?
Replies: 4
Views: 2370

Hooking up SpriteBatch to vertex buffer?

Howdy folks! I'm hooking up LiquidFun to Lua/Love2D with LuaBridge and having trouble with rendering. Most of the work getting the two to talk is already done, but I'm having a spot of bother rendering it. LiquidFun stores its liquid particle positions in a contiguous buffer in memory to make callin...
by perrako
Mon Jun 30, 2014 10:51 pm
Forum: Support and Development
Topic: Modifications in Love's Box2D API?
Replies: 2
Views: 2136

Modifications in Love's Box2D API?

I'm working on getting physics working in Punchdrunk , a port of Love2D to the browser. Before I use any of the Javascript implementations of Box2D, it'd be useful to understand the extent of the modifications of love.physics from the basic Box2D API and implementation. Is there a list anywhere of t...
by perrako
Sat Mar 31, 2012 10:03 pm
Forum: Support and Development
Topic: Anti-aliasing in Framebuffers
Replies: 1
Views: 1326

Anti-aliasing in Framebuffers

I'm currently drawing parts of my scene into framebuffers, and then drawing those framebuffers into the scene. I can't figure out a way to get anti-aliasing when drawing into these framebuffers, though. When I draw the framebuffers onto the scene, their contents are quite jaggy. I've got FSAA enable...