That doesn't sound too difficult but I'm not sure what benefit a static image would provide? Just as a preview to someone before they click the link?digdugluv wrote:Suggestion, run the snippet and take a screenshot that we can link to.
Search found 166 matches
- Mon Jul 14, 2014 2:31 pm
- Forum: Libraries and Tools
- Topic: Love Fiddle - A tool for sharing Love snippets on the web
- Replies: 27
- Views: 15440
Re: Love Fiddle - A tool for sharing Love snippets on the we
- Fri Jul 04, 2014 11:22 am
- Forum: Libraries and Tools
- Topic: Delete me.
- Replies: 2
- Views: 2084
Re: Test Code 23 for Sylveria Software Story
Anyhow, this is just a "show and tell." I have found that AnAL (or Animations and Love) can only handle up to 255 frames, give or take a few. :cry: I'm.. fairly sure that's not true. Yeah, I would imagine that it has more to do with the size of the image that you're using than the number ...
- Thu Jul 03, 2014 10:52 am
- Forum: Support and Development
- Topic: Bug in love.graphics.printf
- Replies: 8
- Views: 3777
Re: Bug in love.graphics.printf
Nothing is ever scaled from the center of the object by default. But I think you can use the origin offset parameters (ox and oy) to place the origin at the center of the string so that it scales like you want.
- Thu Jul 03, 2014 2:46 am
- Forum: Libraries and Tools
- Topic: Love Fiddle - A tool for sharing Love snippets on the web
- Replies: 27
- Views: 15440
Re: Love Fiddle - A tool for sharing Love snippets on the we
Thanks for the kind words, everyone! <3
- Wed Jul 02, 2014 4:17 pm
- Forum: Libraries and Tools
- Topic: Love Fiddle - A tool for sharing Love snippets on the web
- Replies: 27
- Views: 15440
Re: Love Fiddle - A tool for sharing Love snippets on the we
That's exactly what I had in mind. That and the "Share a Shader" thread (once shaders are supported).veethree wrote:This is perfect for code doodles.
- Wed Jul 02, 2014 2:44 pm
- Forum: Libraries and Tools
- Topic: Love Fiddle - A tool for sharing Love snippets on the web
- Replies: 27
- Views: 15440
Re: Love Fiddle - A tool for sharing Love snippets on the we
does have capability for multi-file projects? or assets? The underlying project does: https://github.com/TannerRogalsky/punchdrunk I'm not really interested in becoming an image host. This project is for "fiddles" or little code snippets. Like a pastebin with rendering. It's really easy t...
- Wed Jul 02, 2014 12:08 pm
- Forum: Libraries and Tools
- Topic: Love Fiddle - A tool for sharing Love snippets on the web
- Replies: 27
- Views: 15440
Love Fiddle - A tool for sharing Love snippets on the web
http://lovefiddle.com/ Inspired by sites like JSFiddle and my desire to not have to download and run a love file each time I want to see a little snippets of code, I built a site this past week that you can use to share and visualize love snippets. circles: http://lovefiddle.com/cc68aed37e24cdf71ac2...
- Fri Jun 20, 2014 2:33 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 601516
Re: Share a Shader!
I assume to mean the base-64 encoded vera font. Love embeds all of its default assets like that for packaging simplicity (I assume).Zilarrezko wrote:P.S. what is with that ridiculous file name in there?
- Fri Jun 20, 2014 2:19 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 601516
Re: Share a Shader!
Love's default shaders are actually open-source! You can just look at the whole shader program yourself here: https://bitbucket.org/rude/love/src/585 ... ua#cl-1294
- Mon Jun 16, 2014 3:36 pm
- Forum: Support and Development
- Topic: Memory management and graphic objects
- Replies: 7
- Views: 6108
Re: Memory management and graphic objects
So the question is if Love is actually supposed to remove all data from an imageor a Canvas from RAM and GPU when it's garbage collected in the LUA side ? Yes, when an Image gets garbage collected, the C++ destructor for the object gets called which will, in turn, release the data backing it from m...