Search found 166 matches
- Mon Jun 16, 2014 1:40 pm
- Forum: Games and Creations
- Topic: Move Or Die on Steam Greenlight
- Replies: 40
- Views: 25256
Re: Move Or Die on Steam Greenlight
This looks exceptionally polished! Voted!
- Wed Jun 11, 2014 4:17 pm
- Forum: Ports
- Topic: Punchdrunk - Another Love-to-Web tool.
- Replies: 22
- Views: 25196
Re: Punchdrunk - Another Love-to-Web tool.
Unfortunately, I've been seeing quite a few slowdown issues, which is really more due to canvas support on certain browsers than anything. I'd propose using something like pixi to render graphics. It renders WebGL when it can, and falls back onto canvas when it can't. I really like PIXI and have us...
- Mon Jun 09, 2014 5:46 pm
- Forum: Support and Development
- Topic: How to get number of objects/shapes in scene?
- Replies: 3
- Views: 1236
Re: How to get number of objects/shapes in scene?
Lua tables have a length operator: http://www.lua.org/manual/5.1/manual.html#2.5.5
- Thu Jun 05, 2014 12:18 pm
- Forum: Libraries and Tools
- Topic: [library] cron.lua - time management for LÖVE - v2.0 is out!
- Replies: 41
- Views: 23827
Re: [library] cron.lua - time management for LÖVE - v2.0 is
What would dt be in the context of a cron callback? Wouldn't it just be the interval that you specified?SiENcE wrote:Is it possible to get access to dt in the callback function? When I look at the code, only args are passed, but not dt.
- Wed Jun 04, 2014 11:03 am
- Forum: Ports
- Topic: Punchdrunk - Another Love-to-Web tool.
- Replies: 22
- Views: 25196
Re: Punchdrunk - Another Love-to-Web tool.
I'm really happy to see that qwook published a simple Love game using this tool: http://gamejolt.com/games/arcade/djarlum/27466/
Proof: https://twitter.com/qw00k/status/472982052514435072
Proof: https://twitter.com/qw00k/status/472982052514435072
- Tue May 27, 2014 10:22 am
- Forum: Ports
- Topic: Punchdrunk - Another Love-to-Web tool.
- Replies: 22
- Views: 25196
Re: Punchdrunk - Another Love-to-Web tool.
This is amazing. I'm a bit curious how it works though. You need a server to work to port the game to javascript, but once that's done do you get a standalone javascript/html document that's portable, or do you need everything to run from a server that you have total control of? Yeah, once you've r...
- Sun May 25, 2014 3:52 pm
- Forum: Ports
- Topic: Punchdrunk - Another Love-to-Web tool.
- Replies: 22
- Views: 25196
Punchdrunk - Another Love-to-Web tool.
http://tannerrogalsky.com/punchdrunk/ ... because this community needs another, separate approach to running Love in the browser. This project aims to get Love games running in the browser with minimal effort and knowledge of web development. It is very immature but it supports a half-decent subset ...
- Thu May 22, 2014 10:16 pm
- Forum: Support and Development
- Topic: Don't do this.
- Replies: 6
- Views: 2199
Re: Don't do this.
http://knowyourmeme.com/memes/i-accidentallyRoland_Yonaba wrote:Did you not accidentally skipped a word ?T-Bone wrote:I'm sorry you accidentally your computer.
- Sun May 18, 2014 9:56 pm
- Forum: General
- Topic: Moonshine - A lightweight Lua VM for the browser
- Replies: 16
- Views: 10000
Re: Moonshine - A lightweight Lua VM for the browser
Instead of trying to port Love's graphics code, what about making a lightweight wrapper around the Pixi.js library? I've actually been using Pixi as a reference for how to best implement certain things! But I'm skeptical about directly using another large library when the primary goal here is exact...
- Wed May 14, 2014 2:22 pm
- Forum: General
- Topic: Moonshine - A lightweight Lua VM for the browser
- Replies: 16
- Views: 10000
Re: Moonshine - A lightweight Lua VM for the browser
Very cool, the readme is a bit confusing. Yeah, the project isn't really in a state where I'm ready for other people to be using it. It's exciting to me that qwook got stuff up and running but there's a bunch of stuff missing that I consider necessary for an alpha release. Wouldn't it be easier to ...