This is one of the best gui's out there but has anyone gotten the goo.text working? because either the code has bug or it's done differently from goo.textinput
There is no simple text object in example so it's possible it was missed in beta testing.
Search found 86 matches
- Sun Nov 28, 2010 4:48 am
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61170
- Tue Nov 23, 2010 5:28 pm
- Forum: Libraries and Tools
- Topic: Goo: Gui and Animation library.
- Replies: 63
- Views: 61170
Re: Goo: Gui and Animation library.
How would I go about doing this in essence: function PerkList[i].button:onClick () if PerkList[i].hasit == 0 then if Points => PerkList[i].cost then Points = Points - PerkList[i].cost PerkList[i].hasit = 1 end elseif PerkList[i].hasit == 1 then Points = Points + PerkList[i].cost PerkList[i].hasit = ...
- Thu Apr 29, 2010 11:40 pm
- Forum: Games and Creations
- Topic: Ten Second War
- Replies: 32
- Views: 19676
Re: Ten Second War
So far this is most well made LÖVE game I've seen. Kinda reminds me of the flash games that seem to plague the internet but due it being in lua and with innovative idea it becomes epic (less lag and more fun). If you release it independently and have decent Fan Level Database you could get as much f...
- Thu Apr 29, 2010 2:12 pm
- Forum: Libraries and Tools
- Topic: Lube and Pixel Art
- Replies: 0
- Views: 2265
Lube and Pixel Art
Hello. I returned to Löve recently and found lot of changes that were made so I had to get used to those etc. To do that I made few small tests to get hang of it again. Here is a Pixel art thing I made in few hours but I wanted to learn how LUBE works so I decided to add such functionality to the co...
- Wed Oct 07, 2009 11:22 pm
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28150
Re: Impulse
The shine effect on Red bubbles are blocky you need to remake those so the flare shine does not reach the edges of your the actual picture size. You can see the blockyness in your own screenshots even. With infinite gameplay I mean that game doesn not end till you lose. Just like in any other arcade...
- Tue Oct 06, 2009 8:20 pm
- Forum: Games and Creations
- Topic: Impulse
- Replies: 29
- Views: 28150
Re: Impulse
This and Osmos are too easy... and repeative. Wouldn't keep me playing more than maxium of two rounds.
Needs to be infinte as in gameplay so you don't need to restart the game since there is no real story.
also the shine effect needs to be seamless.
Needs to be infinte as in gameplay so you don't need to restart the game since there is no real story.
also the shine effect needs to be seamless.
- Mon Jun 22, 2009 7:17 pm
- Forum: Libraries and Tools
- Topic: XOR and IsClockWise
- Replies: 6
- Views: 3163
Re: XOR and IsClockWise
Its not same but what ever.. I just posted it if it would help.
- Sat Jun 20, 2009 4:00 pm
- Forum: Libraries and Tools
- Topic: XOR and IsClockWise
- Replies: 6
- Views: 3163
XOR and IsClockWise
I needed a IsClockWise Function so I converted this code to Lua. Only problem I had was that LÖVE does not have XOR so I made one. Usage: GetIsClockWise(x1,y1,x2,y2,x3,y3) If points are given in clockwise order it returns true, else it returns false. XOR(a,b) if a is true and b is true returns false...
- Thu Jun 18, 2009 4:59 pm
- Forum: Support and Development
- Topic: A poll about digital trusting
- Replies: 14
- Views: 8146
Re: A poll about digital trusting
Well why the heck not? Or are there some disadvantages such as newbie projects being completely rejected by love.exe
- Sat Jun 13, 2009 7:05 pm
- Forum: Games and Creations
- Topic: A Platformer With Love!
- Replies: 76
- Views: 39864
Re: A Platformer With Love!
Add some Power to that jump.. I hate hitting the half tiles all the time. (and eventually falling through) Game is simply too easy. Reason platformers are fun is because they were challenging. Make them shoot homing rockets or attach a damn lazer on their heads :D. The power up could give the player...