Search found 17 matches

by Garan
Fri Feb 08, 2013 1:35 am
Forum: Support and Development
Topic: Core Love functions as pointers
Replies: 7
Views: 2897

Re: Core Love functions as pointers

So when I said "making pointers to functions" I understood that saying function foo() end was equivalent to saying foo = function() end This was actually what gave me this idea. I was thinking that "foo" is working as a pointer to the function it is created with, and saying "...
by Garan
Thu Feb 07, 2013 4:31 am
Forum: Support and Development
Topic: Core Love functions as pointers
Replies: 7
Views: 2897

Core Love functions as pointers

Something I realized is that since Lua supports making pointers to functions, you could change the function that things like love.mousepressed, love.update, love.draw etc. are referring to. Normally people will just define them with the standard "function love.update(dt) ... end". But what...
by Garan
Sat Jan 19, 2013 4:15 am
Forum: Support and Development
Topic: love.event purpose/use
Replies: 11
Views: 7243

Re: love.event purpose/use

Actually, I'm with Garen. Irk! I've been using this for years before League of Legends! It's "Garan", not "Garen" (although the difference in pronunciation is almost indetectible) Anyway, thank you Inny for linking to that, it will make my turn based game a lot easier to make, w...
by Garan
Sat Jan 19, 2013 1:38 am
Forum: Support and Development
Topic: love.event purpose/use
Replies: 11
Views: 7243

Re: love.event purpose/use

This only tells me what it is for. I'm looking for how to utilize it.
by Garan
Fri Jan 18, 2013 3:41 pm
Forum: Support and Development
Topic: love.event purpose/use
Replies: 11
Views: 7243

love.event purpose/use

What exactly does love.event do? I noticed it's used in love.run, but is also able to be called outside of it. Why?
by Garan
Thu Jan 17, 2013 8:31 pm
Forum: Support and Development
Topic: Using Love's engine in different way
Replies: 4
Views: 2428

Re: Using Love's engine in different way

I am trying to make something turn-based. I figured that it would be much easier if I could control when I refresh the screen (this would also make things like menus easier to display). Also, can I alter love.draw to be able to be overloaded (or at least be called with another parameter)?
by Garan
Thu Jan 17, 2013 9:44 am
Forum: Support and Development
Topic: Looking for translators
Replies: 29
Views: 14212

Re: Looking for translators

Hebrew/עברית "ברוך הבא ל" "הגרסה היא " "אתה תוקף ב " "אסור לתוף ביצירה שלך" (is this creature as in unit, monster, soldier or creation? I went with creation, it most closely means creature) "לא יכול ללכת למקום הזה" "אתה זוז את הקוסם שלך " &...
by Garan
Thu Jan 17, 2013 9:27 am
Forum: Support and Development
Topic: Using Love's engine in different way
Replies: 4
Views: 2428

Using Love's engine in different way

I've grown extremely appreciative of the graphics library that Love has. I was wondering if it were possible to use the engine with just the graphics library (and then just be able to call a graphics update when I need it without overcomplicated program flow). I feel rather limited by how it's struc...
by Garan
Tue Dec 04, 2012 1:43 pm
Forum: Support and Development
Topic: Drawing Smooth Curves
Replies: 11
Views: 8206

Re: Drawing Smooth Curves

I don't know if this works, but you could have an image of the curve you want to draw and then morph the image to suit your need (by increasing/decreasing the height/width of it).
by Garan
Tue Dec 04, 2012 4:05 am
Forum: Support and Development
Topic: Anim8: Vote your preferred flip method syntax
Replies: 11
Views: 3955

Re: Anim8: Vote your preferred flip method syntax

Hey cool, my question is getting new stuff added! Anyway: I think of the choices a4 is the best, as it can easily just inserted into movement commands and the like. However, I was thinking something that might be a good idea would be a setDirection (or setXDirection and setYDirection) instead of a f...