Search found 34 matches

by racarate
Tue May 08, 2012 8:51 pm
Forum: Support and Development
Topic: Dual Mice
Replies: 17
Views: 6702

Dual Mice

Hey gang, I know the latest SDL can support two mice -- does LOVE2D expose this functionality? I am trying to prototype a two-player iPad game, and this would be perfect for simulating two people dragging around. If it doesn't expose this feature, would it be difficult to change in the source? -Nick
by racarate
Wed May 02, 2012 7:37 pm
Forum: General
Topic: VSYNC + Screen Tear
Replies: 5
Views: 2440

Re: VSYNC + Screen Tear

Ok, thanks for taking a look.


-Nick
by racarate
Wed May 02, 2012 3:22 pm
Forum: General
Topic: VSYNC + Screen Tear
Replies: 5
Views: 2440

Re: VSYNC + Screen Tear

Yeah, I'm pretty sure they are although I am on an old machine (Thinkpad T40p) running Ubuntu. I wouldn't mind digging in to help solve this, but I'm unsure of what the intended behavior of love.graphics.SetMode() is with respect to vsync.


-Nick
by racarate
Wed May 02, 2012 12:46 pm
Forum: General
Topic: VSYNC + Screen Tear
Replies: 5
Views: 2440

VSYNC + Screen Tear

Hey everyone, I've been using LOVE lately and I can't figure out how to get rid of my screen tear. What precisely is setting vsync in love.graphics.setMode() supposed to do? Is that only important for capping your maximum framerate? I notice tearing most obviously with visual effects that only take ...