Search found 34 matches
- Tue May 08, 2012 8:51 pm
- Forum: Support and Development
- Topic: Dual Mice
- Replies: 17
- Views: 6702
Dual Mice
Hey gang, I know the latest SDL can support two mice -- does LOVE2D expose this functionality? I am trying to prototype a two-player iPad game, and this would be perfect for simulating two people dragging around. If it doesn't expose this feature, would it be difficult to change in the source? -Nick
- Wed May 02, 2012 7:37 pm
- Forum: General
- Topic: VSYNC + Screen Tear
- Replies: 5
- Views: 2440
Re: VSYNC + Screen Tear
Ok, thanks for taking a look.
-Nick
-Nick
- Wed May 02, 2012 3:22 pm
- Forum: General
- Topic: VSYNC + Screen Tear
- Replies: 5
- Views: 2440
Re: VSYNC + Screen Tear
Yeah, I'm pretty sure they are although I am on an old machine (Thinkpad T40p) running Ubuntu. I wouldn't mind digging in to help solve this, but I'm unsure of what the intended behavior of love.graphics.SetMode() is with respect to vsync.
-Nick
-Nick
- Wed May 02, 2012 12:46 pm
- Forum: General
- Topic: VSYNC + Screen Tear
- Replies: 5
- Views: 2440
VSYNC + Screen Tear
Hey everyone, I've been using LOVE lately and I can't figure out how to get rid of my screen tear. What precisely is setting vsync in love.graphics.setMode() supposed to do? Is that only important for capping your maximum framerate? I notice tearing most obviously with visual effects that only take ...